Introducing: Ginger!

Here we go again, number four of six. Ginger is her name. We finished her model yesterday.
She’s 13 and a bit of a tomboy.

The forest is a great place for adventures! And a much more fun way to get to grandmother’s house. Ginger isn’t one for sticking to paths. Running around in the fields, climbing gnarly old trees, playing wild games with abandoned toys, collecting pebbles and hitting things with sticks. The idea of growing up doesn’t hold much appeal. Who’d want to give up their childhood? But Ginger is 13. The end is near.
She’s a fresh flower of the field in her own way. Very independent -a loner, actually- and completely absorbed in the game she thinks of as life. Will she bloom before she wilts? Will she ever learn? Should she?
The forest holds no secrets for her. Or does it?

We have posted some new snaps of Ginger (do pardon the pun 😉 ) on the website of The Path. There’s portraits in the gallery and a Ginger desktop wallpaper in the downloads section.

We’ll also be posting some “behind-the-scenes” material to the development journal.

Like her sisters Robin, Carmen and Rose, Ginger is keeping a Livejournal. She’s not much of a writer. But perhaps what’s there will help us understand what’s going on in that untamed head of hers.

That’s four down. Two more to go. The next Red Girl will be revealed in two weeks.
Lots of work to do…

Introducing: Rose!

In our ongoing series of revealing the six Red Girls, we present Rose, the second youngest of the six avatars that you will get to play in The Path.

Rose is very mature for her age. But there is a certain air of innocence about her that is charming and disconcerting at the same time. Barely a teenager -Rose is eleven-, she is discovering the world around her with fresh eyes. And all is beautiful! The wind in the trees, the birds in the air, the flowers along the path. Rose is taking it in voraciously. So much so that she will defend even nature’s smallest creatures against anyone who might wish them harm.

But who will protect sweet Rose herself, when she is lured off the path?

There’s new pictures of Rose on the website of The Path, some portraits in the gallery, a new wallpaper with Rose’s feet (yes, we thought that was the picture that best expresses her personality) and some making-of documentation and inspirations in the development journal, where we talk about the ongoing production.

But if you want to start playing with Rose today, have a look at her Livejournal.

In another fourteen days, a fourth character will be revealed.

Introducing: Carmen!

We have finished Carmen, the second character that you will be able to play in The Path. There’s six in total: the Red Girls. Robin was the first to be revealed. And now we see one of the older sisters: Carmen.

Seventeen. A glorious age for a girl. Having left her childhood body behind, she enjoys parading the new Carmen. She is fully aware of the heads that turn when she passes by. She’ll give them a little bit extra to look at too. A shake of the hips. A wink of the eye. But no more.
Carmen may fancy herself a femme fatale. But inside she knows that all she wants is a little bit of attention. From a strong, warm and handsome man, perhaps. Who can keep her safe. Hold her tight. With a strength that approaches violence. He doesn’t need to be as wild as she is, but it wouldn’t hurt.

There’s new pictures on the homepage, portraits in the gallery and a new wallpaper for your desktop.

Just like Robin, Carmen is keeping a journal where she will be talking about her life as a young woman. A life that just got interesting. A life that is about to end.

We are also posting pictures of the “making of” process of Carmen on the development blog.

Introducing: Robin!

The Path will feature six playable characters. Each represents Little Red Ridinghood in some way. They are sisters. We call them the Red Girls. Over the course of the following months we will be revealing each of them, as we finalize their textures. The first in this fortnightly series is Robin.

Robin is about nine years old. A very lively child. She loves playing in the forest. Only on the path, of course. Mother tells her to never go into the woods. She never says why. Robin thinks there may by fun things to play with in the forest. She sometimes hears the creaking sounds of what seems to be a swing! Or the howl of a wolf in the distance! Robin likes wolves. They are her favourite kind of animal!

Of course it will all end in tears.

While we are continuing production, Robin will be sharing the remainder of her young life in her very own Livejournal.

In the meantime check out the pretty new pictures in the gallery and download the brand new Robin desktop wallpaper! And if you’re really curious, take a peak at the development blog.

Long interview on GameSetWatch

We’ve been interviewed by Alistair Wallis for GameSetWatch.

Possibly one of the more interesting things that came up during this interview with Belgium based indie development duo Tale of Tales was the idea that they are, effectively, experimental outsiders in the games industry simply because of their focus on story based, artistically motivated work.

Isn’t that weird? Can you imagine what the film industry would be like if narrative works were substantially less popular than action based films?

If you have half an hour to kill, have a read!

The Path development journal

We have opened a new blog
The Path development journal
where we will share all the ins and outs of the ongoing production of The Path. Look forward to teasing and spoiling, but above all to the inspirations and day to day joys and worries of the creative team behind The Path.

To celebrate the occasion, we are revealing the silhouettes of the main characters in the game: the Red Girls. Soon, we will start highlighting them, one by one.

Enjoying horror…

Playing a small student game called Hush (or at least attempting to do so since I suck at any kind of challenge-based gameplay), made me realize how important the fictional aspect is for the enjoyment of horror.

Hush is a game set in Rwanda during the massacres between Hutus and Tutsis. You play a woman who is trying to silence her crying baby so that the invading soldiers don’t find them.
I have a lot of ethical issues with this game (and “news gaming” in general). And I completely disapprove of the confusion it generates between the emotions caused by the gameplay and those by the narrative. But that’s not the point here.

The soundscape of the game is incredibly effective. It’s frightening, it’s shocking. But because it is real, or pertains to a real event, I can’t seem to get the same enjoyment out of it as I might from a similar scene in an actual horror movie or game. In horror fiction, it’s fun to experience the threat of death and pain, to be overpowered by a massive and mysterious force, to be faced with a bleak and hopeless situation. But only, it would appear, within the context of fiction. Experiencing a life threatening situation in real life is not fun at all. Even imagining experiencing a horrific situation that happened for somebody else, is by no means amusing.

And yet we love horror!

Horror is not really about being frightened, is it? Experiencing real fear is not fun. What we experience in horror fiction is not real fear.
Maybe the emotion triggers the release of some chemicals in our brain that, when confronted with a real threat, help our body to respond appropriately. But when in a comfortable situation, these chemicals act like an amusing drug. Maybe all the things we do for entertainment manipulate the chemical reactions that used to be of vital importance to survival and turn them into a source of fun.

But it’s only fun if it’s fake.