Interviews

Tale of Tales interviews
A series of interviews with designers and theorists about games. Focussing on aspects that we feel are often neglected: storytelling, new forms of interaction, realtime aesthetics, different audiences, etc. Interview with American McGee (May 2007) Interview with Celia Pearce (June 2007) Interview with Maaike Lauwaert (July 2007) Interview with Alex Mayhew (August 2007) Interview with Simon Carless (November 2007) Interview with Jenova Chen (April 2008) Interview with Takayoshi Sato (June 2008) Interview with Chris Bateman (February 2009) Interview with Frank Lantz (October 2009) Interview with Tracy Fullerton (waiting)
  1. 5 Great Articles for the Aspiring Animator 21 November 2009, 4:36 am

    [...] Tales of Tales : “A series of interviews with designers and theorists about games. Focusing on aspects that we feel are often neglected: storytelling, new forms of interaction, realtime aesthetics, different audiences, etc.” The interviews featured on this site range from Frank Lantz to American McGee, and are real insightful. [...]

  2. CRITICAL PLAY: Radical Game Design | ART + SCIENCE = MAGIC 23 March 2013, 11:10 pm

    [...] Tale of Tales Interviews with designers regarding aspects of games that are often neglected. [...]


About

Tale of Tales is a game development company founded by Auriea Harvey & Michaƫl Samyn. We make interactive projects that often take place in virtual spaces. Our motivation is mostly artistic. We want to discover and exploit the enormous expressive potential of realtime technology. more... This web log was begun in February of 2007. Contact us.

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