We are debt free!

Auriea in Animal Crossing

We’re happy to announce that today we paid off our loan to CultuurInvest for the production of The Path. We are debt free! That took about 35,000 sales. The loan only covers part of the entire production budget. But the rest was funded with subsidies and art grants with much more modest expectations of return on investment.

Ergo: as of now, every copy of The Path sold contributes to new Tales of Tales!
Or returning to an old one

Some reflections on FATALE

Sounds like Polarization Country again… 😉

Anthony was surprisingly mild. Lewis didn’t enjoy it. But Amanda did. VorpalBunny and Chris got all intellectual and lyrical. I think Simone liked it too, though my Italian is limited.

And I love what dandriel said on the forum, after playing FATALE:

I felt like when you get out of an art gallery, or a cinema… when you get back to the real world but your mind is blinded by the fantasy world you have just abandoned.

Bring me the head of John the Baptist!

A closer look at the head of Iokanaan. Created by Takayoshi Sato. Rendered and composited like crazy by me earlier today. Hope you like it.

Also, please accept this wallpaper of the 7 veils, downloadable from the gallery page of the FATALE website.

and this,… is one of my favorite paintings by Caravaggio.

Because I dream along with him that the head once had a body.

The punk economy

listen.

artists need to make money to eat and to continue to make art.

artists used to rely on middlemen to collect their money on their behalf, thereby rendering themselves innocent of cash-handling in the public eye.

artists will now be coming straight to you (yes YOU, you who want their music, their films, their books) for their paychecks.
please welcome them. please help them. please do not make them feel badly about asking you directly for money.
dead serious: this is the way shit is going to work from now on and it will work best if we all embrace it and don’t fight it.

Amanda Palmer

The Path for $5

Direct2Drive is celebrating its 5th birthday and for the occasion they’re having a big sale of games, all at 5 Dollars. This week, a number of indie titles have been added to the party, including The Path, Mount and Blade, World of Goo and Gish. So now there’s no excuse anymore!

Our friend Paul Eres’ Immortal Defense is not included in the celebration (despite it being his own birthday). But he lets us know that you can get it for $3 by entering BMCN000H7 as Discount code.

Fatale Audio Trailer

We’re delighted with the audio that Jarboe (voice acting and ambient music), Kris Force (sound effects) and Gerry De Mol (dance music) have created for Fatale. So much so, that we are releasing a trailer that only contains audio! Have a listen:

One of the cornerstones of our approach to design for interactive entertainment, is that all elements in the production are of equal importance. We do not single out any element above any other: 3D artwork, animation, interaction, text, sound and music all contribute in equal parts to the multi-sensory experience. Our aim is to communicate on many levels simultaneously and offer many different forms of amusement and delight. Traditionally, videogames tend to be a very visually oriented medium. But in our work, sound is of equal importance. And somehow it felt fitting to release an audio-only trailer for a project about a man who loses his head.

An MP3 version of the audio trailer can be downloaded on the project’s gallery page.

We’ve also finished the cistern area where John the Baptist is held captive. Here’s a screenshot:

Cistern

The Path selected for IndieCade festival

Our short horror game ThePath has been selected for the IndieCade festival. The award ceremony, exhibitions and conference take place from October 1 to 4 in Culver City, Los Angeles, California, USA.

IndieCade

Sadly, we will not be able to attend the event -because we are w o r k i n g– but it looks like it’s going to be great!

Italian interview about Fatale

Not that we’re able to reveal a lot yet (if only because were still working very hard crunch crunch, trying to get as much stuff in as possible while keeping an eye on that damned framerate ) but it was fun talking about our new project with Claudio Todeschini. The interview has been translated into Italian. Part one is here. Part two here. Buona lettura!