Italian preview of the Path

It’s like the beta of The Path is making a tour through Europe. Claudio Todeschini wrote an interesting preview on Games Village about how The Path is not exactly fun and offers a deep emotional experience instead. He explores his confusion further in an editorial article about the meaning of the word videogame.

It’s nice to see how much thought our little project can provoke. Though we personally think The Path can be fun. Perhaps just a different kind of fun.

The Path release date

The Path will be released on 18 March 2009, exactly ten years after Auriea and I met in person for the first time and launched our first collaborative project. We are planning to repeat this event in one month from a room in the exact same hotel in San Francisco, with The Path. There will be no witnesses.

To celebrate the announcement, we have opened a new website for The Path:

go to grandmothers-house.net

grandmothers-house.net

with a personal page for every Red Girl, screenshots, videograbs and quotes from the game and pictures of the creators as teenagers!!!

The Path will be available for purchase and download form our own website, from Direct2Drive and from Steam. As of March 18. There’s a countdown here. 😉

Free song from The Path

Jarboe and Kris Force have created the first track of what we hope will become The Original Soundtrack of The Path, simply entitled Safe Song. You can listen to it here or download it here.
I say “created” because in the game, the music is completely dynamic and never the same twice. So this linear song is only an approximation of the experience of the music in the game. A distillation of its perfume. Like a blossom picked from a tree. :)

The Path preview on IGN

The Path preview on IGN

Warning: SPOILERS!
Although…

The discussion of some of these plot points might be considered spoilers in other games but since the focus of The Path is squarely on your visceral reactions and not to the actual narrative importance of the events themselves, we can be fairly specific about what happens without ever really compromising the experience that the designers intended.

Steve Butts, “The Path Hands-On”