Just some nice screenshots from the Easter ABIOGENESIS party.
Category: The Endless Forest
25 Thousand deer
More than 25,000 players have named their deer in The Endless Forest, out of almost 200,000 downloads of the client. Welcome, little fawns!
Costumes galore!
If you think our Endless Forest carnival costumes were outragoeus! Check out the real thing
so amazing! Carnival Costume Galore In Brazil on PingMag.
Carnival in The Forest
At the occasion of the Jeugdfilmfestival, which opens today, two special deer will make their appearance in The Endless Forest. One is controlled by visitors of the festival in Bruges and one controlled by visitors in Antwerp.
To celebrate carnival, we’re having a special Mardi Gras ABIOGENESIS in The Endless Forest next Tuesday at 5 pm, Belgian time. All deer are invited in carnival outfits, designed by the players and modeled by students at Howest college!
The Endless Forest version 3.2 is released
Just Last Night…
If you missed yesterday’s ABIOGENESIS performance, catch an eyeful of lovely screenshots on the forum in this thread started by Quad. As you can see, it was all quite chaotic, as usual 😉
ABIOGENESIS: Winter
It’s oh so quiet.
Find the time in your area.
It’s Our Birthday!
Hard for us to believe but Tale of Tales has been around 4 years come this Wednesday. Time flies! Good enough reason to have a party! So, join us in The Endless Forest at 11am UTC for a little anniversary ABIOGENESIS. We’ll bring the party favors.
Please download the latest version of the client for the full effect!
Presenting at the Bradford Animation Festival
We will be presenting The Endless Forest at the Bradford Animation Festival on Thursday during BAF Game. Other presentions include Charles Cecil (Interactive Narratives), Amanita Design (Samorost 2) and Ninja Theory (Heavenly Sword).
Full program here.
We’re brilliant!
If you don’t believe us, read the well thought through article by chris on The Artful Gamer. I quote:
They are brilliant.
Seriously, the article contains a very interesting analysis of different forms of play. And how many computer games seem to miss out on a lot of opportunities for play. It reminded me a bit of our own post about Player-created gameplay but it takes the concept even further.