Carnival in The Forest

At the occasion of the Jeugdfilmfestival, which opens today, two special deer will make their appearance in The Endless Forest. One is controlled by visitors of the festival in Bruges and one controlled by visitors in Antwerp.

To celebrate carnival, we’re having a special Mardi Gras ABIOGENESIS in The Endless Forest next Tuesday at 5 pm, Belgian time. All deer are invited in carnival outfits, designed by the players and modeled by students at Howest college!

2008!


(click for a huge-ish version of this ;))

Happy new year to all who may be reading our blog! Thank you for your thoughts and comments, here and in the forums, over the last year! And big love to all who play The Endless Forest, you’ve made it a wonderful adventure to work on and play in!

An 8 themed card for 2008. I’m hoping that this will be a portend, may we get that project back on track this year!

Sex

Right, so MTV’s Multiplayer blog has been posting interviews with women in the game industry all week. Today, they interview Brenda Braithwaite. She’s awesome! She’s been working on games for 26 years. Interestingly, she has a very uncommon focus.

She’s written the book on Sex in Video Games.

….. (a) massive overview of everything there is to know about sex in games, from this whole detailed history of the “Hot Coffee” incident in “Grand Theft Auto: San Andreas,” to the detailed history of early sex games to the modern history of sex games.

from the interview:

…I want to make sure that we have the full range of the human experience to choose from. And the one that people go after the most is sex. That’s not true. I shouldn’t say that. That’s just in my experience because that’s what I’m always defending. People go after sex and violence in games, and while we may never need either extreme, we should have a right to have them. When our storytelling gets to the point where we can do our own “Sopranos,” we can do “The Godfather,” we can do “Sideways,” we can do a “Brokeback Mountain.” We should have the full range of human experience. It’s an art form like any other art form. For me, that’s the importance of preserving it.

Excellent 😉
A very long good read.

Get Trigger Happy

Trigger Happy, originally published in 2000 with the subtitle “The Inner Life of Videogames”, is a book about the aesthetics of videogames: what they share with other artforms, and the ways in which they are unique.

And now the book is available as a free download from author Steven Poole’s website. I’ve not read it yet, but from a quick browse it seems like a good one. The aesthetics of video games (not just dealing with how they look) is an under-discussed subject.

And while you’re at his site anyway, you might want to give his archive of articles originally written for Edge magazine a look. He writes in a very provocative, very real way about the games he plays and video game culture.

got via wmmna

Brussels Chit-Chat: 20 slides, 20 seconds

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We’re going to be presenting our work at the first Pecha Kucha Night happening in Brussels this coming Tuesday. Never heard of Pecha Kucha? Well then let me give you the standard intro:

Pecha Kucha, which is Japanese for the sound of conversation, is a series of show-and-tell evenings for designers, architects, artists and creatives, started by Klein Dytham architecture in Tokyo in 2003.

Since then, groups have sprung up in cities across the world (over 80 so far) and adopted the Pecha Kucha format: each presenter has 20 slides which are displayed for 20 seconds each.

Pecha Kucha taps into a demand for a forum in which creative work can be easily and informally shown. With the 20×20 format, presentations are concise, the interest level goes up, and more people get the chance to show their ideas.

Pecha Kucha is a gathering of creatives to talk about their work in what is supposed to be an informal setting… but we’ve been told over 300 people are coming to the inaugural event!

Thanks to Alok Nandi for the invitation… we think. 😉 We’re just a little nervous about the time thing, but hey, if all goes well we’ll be famous for 6 minutes and 40 seconds!

List of speakers:
Bud Blumenthal – choreographer & dancer
Salvatore Bono – architect Buro2networks
Thierry Brunfaut – BaseDesign
Bart Cardinaal & Nadine Roos – HunkDesign Rotterdam
Walter De Brouwer – Pajama Nation
Auriea Harvey & Michael Samyn – Tale of Tales
Jan Kriekels – JAGA
Maja Kuzmanovic – fo.am
Giovanna Massoni – independent curator
Francis Metzger – MaÂČ / Metzger et AssociĂ©s Architecture
Kristof Michiels & Peter Schelkens – Living Lab Brussels
François Pachet – CSL Sony Lab Paris
Paolo Pellizzari – photographer
Peter Scholliers – historian on everyday life and food
Diane Steverlynck – designer

http://www.pecha-kucha.org
http://pechakucha.architempo.net

Exhibition: The Kiss @ Nano Nu

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Commissioned by curator Edwin Carels of Muhka Media, we have remade an old experiment in realtime 3D, entitled The Kiss: Incorporator. This remake will be premiered at Nano Nu this weekend, in Brussels. For the occasion of the installation, a special pedestal was made that allows the visitor to navigate through the piece by means of two sturdy joysticks.

See more of the project here:
http://kiss.entropy8zuper.org/the/incorporator

Nano Nu is a two day festival about Nanoscience and Nanotechnology featuring scientific experiments, commercial products and artistic interpretations of the theme. It takes place in the Flemish Parliament on 9 and 10 November 2007. Other artists in the show are HonorĂ© d’O, Peter De Cupere, Louis De Cordier, Nick Ervinck, Angelo Vermeulen, Jodi, Annemie Van Kerckhoven, Dirk Vander Eecken and Patricia De Martelaere.

The Path in EDGE Magazine

What more to say than simply that. An interview and a few kind words appear as a 4 page feature about our game in development, The Path, in the December 2007 issue of UK games publication extraordinaire Edge Magazine. It’s a great article and it looks beautiful so you should pick it up!

Edge Magazine December -Tale of Tales - The Path - spread1

Ahem, to say we’re happy about this would be an understatement(!) For now, I think I’m still in shock.