More press about The Path. Bring the Universal Translator online!
Wonderful things have been written about our game. In some beautiful and strange languages. And in English. Makes us glow with pride! Someone called The Path the “Un Chien Andalou” of computer games. Citizen Kane, move over! đ And we’ve heard somewhere that Tale of Tales is to indie games what indie games are to mainstream games. But I forgot where I read that. If you know, please let us know. It’s a great quote.
Alright. Let the spectacle commence!
Czech:
Ve hĆe najdeme spoustu jednoduĆĄe geniĂĄlnĂch nĂĄpadĆŻ, kterĂ© nenĂĄsilnĂœm zpĆŻsobem uvĂĄdĂ hrĂĄÄe do role spolutvĆŻrce vlastnĂho zĂĄĆŸitku bez toho, aby musel na nÄco klikat, nebo cokoliv pouĆŸĂvat.
Swedish:
Det Àr deras sÄrbarhet som gör spelet sÄ starkt. Det Àr hÀr sex flickor, pÄ vÀg genom barndomen och tonÄren, som man möter under en kort stund. PÄ vÀg genom livet.
Norwegian:
The Path er ingen hyggelig opplevelse. Snarere tvert i mot. Det tar for seg noen av de verste temaene du kan tenke deg, og det gjÞr det pÄ en mÄte som kan fÄ deg til Ä fÞle deg skyldig og skitten.
German:
The Path ist ein viel subtileres Horrorspiel, ohne Schockmomente, ohne gewalttĂ€tige Monster â es geht euch stattdessen viel lieber direkt vom Computerbildschirm unter die Haut.
Polish:
Nie mam co do tego ĆŒadnych wÄ tpliwoĆci. âThe Pathâ (ang. ĆcieĆŒka), autorskie dzieĆo Auriee Harvey i MichaĂ«la Samyna ze studia Tale of Tales, bÄdzie kiedyĆ postrzegane przez historykĂłw interaktywnego wideo jako milowy krok w rozwoju tego medium. To, przy zachowaniu proporcji, âPies andaluzyjskiâ gier komputerowych â utwĂłr gĆÄboko symboliczny, ekspresyjny, osadzony w poetyce sennych wizji, wykorzystujÄ cy nowatorskie techniki narracji.
Singaporian:
The Path is probably the best independent game ever made. And itâs one of the best adventure games, period, even when compared against the big boys. But itâs also an outstanding piece of non-linearinteractive narrative, which proves again that entertainment can legitimately doubleas art. Playing The Path is as rewarding as reading a literary novel.
Christopher Lim in The Business Times
(bolded by us, hey it’s our blog! ;p )
And English:
The artwork in The Path is exquisite and an example of how subtlety can be more effective than state-of-the-art-graphics.
Tale of Tales reminds us that we can encounter meaning even when we stray from the path of convention and explore the medium that is more expansive than we often recognize.
Jorge Albor on Experience Points
An interview for those who need to Know:
We never ever set out to make obscure or confusing work. We want our work to be pleasant, to make you feel good. It makes us feel good to play The Path and we know that many people feel the same. But other people are confused and weirded out by the game, sometimes even depressed. Weâre a bit disappointed by that.
Interview with Dan Liebman on Dark Zero
And we’re continuing our monthly subscription to Games TM:
Still no Finnish press release? Well ill be ;o
I love that you love the praise, but I’d say that if your work has a parallel in Cinema it had to be work of Jose Val del Olmar. Only you’ve become much more famous than he ever was, of course, because he died before this new age of information.
I can’t get tired of these “more praise on The Path” sort of posts. Keep them coming!
Thanks again for doing the interview, guys! It’s a fascinating read.
That was a very nice interview, Dan, I really enjoyed it.
“Tale of Tales is to indie games what indie games are to mainstream games” sounds good till you start to figure out what it means. “The same, but cheaper and pretentious”? “A mockery”?
Exactly! đ
(well, except for the cheaper part… hm… we’ll have to work on that…)
I was boring and made fast translation from polish. I think it’s better than google translator:
“There’s no doubt about that. âThe Pathâ, work of Auriee Harvey and MichaĂ«l Samyn from Tale of Tales studio, someday will be interpreted by historians of interactive video as milestone in evolution of medium. This is, with all of proportions, âUn chien andalouâ of video games â game deeply symbolical, expressive, set in dream vision poetics, using innovative techniques of narration.”