We may have been a bit quiet lately about The Path, but that doesn’t mean that other people don’t talk about it anymore. Most of the time to share their joy and attempt to express why they think The Path is interesting. The only really negative reviews are passionate expressions of hatred and disgust and disapproval that sadly don’t contribute much to anything -apart perhaps from being amusing in their own right, for some. So please forgive us if we skip those.
This first quote is actually from a comment on an early review of The Path. But we thought it very poignant.
The Path reminds us of how innocent and hopeful most video games are. Look, say, at Doom. Man with shotgun takes on the Devil and destroys Hell. That’s optimism. Unrealistic, but a nice thought to keep you warm at night when things aren’t going well.
Real life is a variable experience where you learn things, have some enjoyable experiences, some nasty ones, and then… you die. That’s The Path.
comment by sagesource
The experience of the journey is what The Path is about. What you find in the forest, who you meet, and your girl’s eventual fate intertwine into an experience that’s almost certainly not a game in the classic sense, but does bring to mind the awesome power of interactive experiences in a way many games simply don’t do.
Matt “Steerpike” Sakey on Tap Repeatedly
There is no doubt that Tale of Tales is showing the gaming world exactly what it needs to see: that there is more to this new medium than what we are familiar with, that video games can be emotionally evocative in their own right, and most importantly that we, as gamers, should expect more from developers than overused conventions.
C.T. Hutt on Press Pause To Reflect
Der Wald kann Spiegel eurer Psyche sein, sofern ihr es zulasst. Es gibt keinen Lösungsweg, keine vorgekauten Richtungen. Ihr selbst seid Teil des Spiels, müsst euch aber darauf einlassen können.
Markus Grunow on The Gamer’s Base
O objetivo de cada uma das irmãs não é chegar sã e salva à casa da vovozinha. Na verdade, o que cada uma delas busca é encontrar o seu próprio lobo mau na forma humana. Enfrentar esta tendência pode ser tão denso e visceral que faz com que ser devorada viva pareça um final feliz.
What if the wolves you meet are not furry creatures with sharp teeth, but rather metaphoric wolves constructed from your past experiences, fears, and future desires that you need to understand and confront in order to be ready to cross the threshold into grandmother’s house?
Michael on VGBlogger
The music and ambiance of the game is the one that will really mess with you. Not only is it suitably haunting, which leaves you feeling a bit unsettled like something is out there watching you (guess what you’re right!), but the sound effects that are playing, while random, always seem to be happening right when your nerves are frayed from the music.
Josh Martin on netGameRadio
What if ‘Little Red Riding Hood’ was not simply a cautionary tale, but a metaphor for life instead?
Brad Cook on Apple.com
A The Path egy olyan bizarr mese, mely teljesen új megvilágításba helyezi gyerekkorunk egyik meghatározó, mindenki által jól ismert, “happy enddel” végződő történetét. Egy metaforikus költemény, melyben mindennek mondandója van, minden utal valamire, amit vagy megért a játékos, vagy nem. Döntéseinknek súlya van, rajtunk áll mikor és mit csinálunk, és hogy mindezt hogyan éljük meg.
Horváth Tamás on SG.hu
Obwohl kein Blut fließt, wirkt “The Path” ausgesprochen
verstörend und unheimlich.
Nico Nowarra in c’t magazine #13
Iedereen die geïnteresseerd is wat er allemaal mogelijk is met games en de manier waarop men op interactieve wijze verhalen kan vertellen, is het aan zichzelf verplicht dit grimmige sprookje te gaan spelen.
Jan in Power Unlimited magazine #186
The Path, while minimalistic, provides a magical setting in which the player’s mind blooms with imagination as they discover the beauty and terror that encircles the safety of the beaten path.
iPawn on Subjective (t)ruth
Indie game developer Tale of Tales’ The Path pulls off the virtually impossible: to create a new genre of video games that is not only addictive in its replayability, but more psychologically challenging, haunting, and disturbing than the average horror game, all at a fraction of the developmental cost and manpower of the average title.
aybendito on Ay, Bendito… UFF DA!
The last article also calls The Path “The Blair Witch Project of video games” which is enormously flattering but sadly incorrect giving the discrepancy between the two in terms sales figures. At least, so far… So don’t stop talking about The Path!