Some more reviews, ponderings, daydreams and an interview about The Path.
This is one of the most interesting things you’ll see on a PC this year. […] More artists, and more game developers, should be this brave.
[As] a piece of interactive art – it’s a piece of software truly worth celebrating – and those that play it to the end will find something truly memorable, unlike so many games that are forgotten as soon as the end credits roll.
Do not even try to fight against the pace, just surrender. If you’d never call a game “beautiful” or “touching”, probably it is too late for you to play The Path. Or maybe you are not ready yet.
The joy of it comes not from the way in which the journey ends but rather in the full immersion that one experiences on the way.
The effort put into The Path is equal to the enjoyment received. Look at the game like a difficult piece of literature that needs to be sampled over and over again. This isn’t John Grisham, it’s Leo Tolstoy.
The Path’s ideas aren’t built around gameplay; its gameplay is built around ideas.
Blind nach den Grenzen tasten, als Spielfigur erwachsen werden: Keine sehr angenehme Erfahrung, aber eine, wie man sie nur in ganz wenigen Computerspielen macht.
Mimo prostej z pozoru historii The Path jest bardzo wielowymiarowa i metaforyczna. Na dodatek bardziej babska, niż jakakolwiek inna gra w którą miałam okazję grać. To opowieść o dorastaniu i utracie niewinności. To również historia poznawania świata od jego złej strony.
Observing art is a playful activity. But its rules are a lot looser than those of most games because art is about the viewer. And video games tend to be a bit too forceful, too insistent on their own meaning and story. There’s not enough room for play in games to allow them to become art.