11 thoughts on “The Graveyard nominated for the IGF”

  1. Congrats! You face some hard competition in that category, both Coil and Between are quite cool. Good luck! March is still so far away.. :(

  2. Congratulations!
    Won’t be easy. You have strong opponents: You Have To Burn The Rope! ^^ Love that game 😉

  3. Congratulations on your nomination! (Let’s get together soon and arrange the details for Jason Rohrer’s kidnapping.) Looking forward to meeting you and Auriea!

  4. You Have To Burn The Rope was nominated for innovation? Wtf! In what way was it innovating?

  5. Simon Carless explained it as being innovating in terms of content. Which I personally welcome as a move away from the tired “innovation” in terms of “gameplay” (which always ends up in either physics simulations or bending time or space or something). You Have To Burn The Rope shows that a game can be about something (even if this something is games itself, in this case).

    I for one am happy that for once it’s not our game that’s getting everyone worked up. :) But even if the name of the category is a bit awkward, shouldn’t we expect a bit of oddness in “Innovation”?

  6. It’s nice to see that the people who chose these games were pretty open about it… Poetic and esthetic adventures are just beside shooting madness games.
    I musst say that it’s too bad that the loadings in Coil are so long… The experience is pretty nice but cutted.

    Good look!

  7. Man, I keep forgeting telling stuff…

    You should try Edmund McMillen’s other game called Aether. As beautifull graphicly, and the atmosphere of dreaming to run from lonelyness is grappy for the heart.
    Too bad it’s just hard to find what to do on some planets to “finish” the game.

  8. Hi guys,
    compliments for the nomination at the IGF!
    I tried with a game of my own too (UFHO), so I can’t but feel a little bit envious :)

    I’m downloading the trial for the Graveyard, let’s see how it is… I hope it’s not too good or I’ll have to buy it!


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