Michael’s 11 year old son provides the following images of the large projection at the IETM conference. The videos below show the 2 game consoles, on which attendees could play the game, in action!
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Archive of our old blog (2005-2010)
Today, just like yesterday, we’ll be at the Vooruit again (between 5 and 7 pm), playing with the Twin Gods in The Endless Forest at the occasion of the IETM Autumn Plenary Meeting. Don’t be alarmed when rocks start falling from the sky!
Tonight at 7 pm local time, the exhibition Play Cultures starts in the Museum of Contemporary Art Vojvodina in Novi Sad (Serbia). It runs until October 25th.
So that makes 4 shows that feature The Endless Forest at the moment? Now wonder it’s getting crowded. 😉
The exhibition “Play Cultures” is an international exhibition that presents contemporary artistic production that uses the language of digital games and shows one possible view of how the genre of digital games can be used in a creative and engaging way. The exhibition consists of standalone games, mods, video works, multiplayer games and interactive storytelling.
Artists:
AES + F (RU), Alon Tzarafi (IL), Afkar Media (SY), Fiambrera (ES), Gonzalo Frasca (UY), Jodi (BE, NL), Molleindustria (IT), Personal Cinema (GR), Persuasive Games (US), Robert Praxmarer (AT), Serious Games Interactive (DK), Tale of Tales (BE), Vladan Joler (RS), Vladimir Todorovic (RS, SG), Urtica (RS)
Organized by napon.org, Institute for Flexible Cultures and Technologies.
The Endless Forest will be installed at Carnforth railway station in the UK from 11th October – 3rd November 2007 as part of the VELOCITY festival taking place in Lancaster, UK and other parts along a train route of fun and mystery. We cannot come to the show physically but we’ll be introducing new attractions and activities to The Forest throughout the duration of the show culminating in a spooky finale on Halloween. From the description we were sent, here’s what one can expect:
“…a simple installation in the high vaulted Midland & Furness Hall of the station. Visitors will have to pass through a heavy velvet curtain to enter the space and I’m keen that that this feels just right. The lighting in the hall will mimic the dappled quality of sun or moon light through trees, and there will be a good sound system installed. The piece will be projected onto a screen approx 8’x10′ that will be built especially. Visitors will be able to stand up against the screen which will be floor mounted. The digital projector will be contained within a plinth in the centre of the space with a trackball mouse mounted on the top surface for them to engage with the game. There will of course be a high speed internet connection…
As we build towards Halloween a further physical element will be introduced, 1,000 tiny LED fireflies in the vault above the visitor’s head that will respond to the presence of electomagnetic forces (mobile phones) and the sound of the express trains from London to Glasgow that periodically pass the windows of the hall at great speed! They will live for just 24 hours.”
coolness! If you’re in the UK and interested in taking the train ride more info can be found at their web site.
Also our trailer for The Path will be projected during their Halloween film night. Related to that, it is our understanding that children from the Dukes Youth Arts Center have written little stage play based on The Path’s scenario which will receive it’s premiere from ten minutes before to ten minutes after midnight on Halloween…. ! …. that should be interesting, I’m hoping they put a video of it on YouTube! 😀
After a few months of intense beta-testing with the players (read: messing around with strange bugs that make your deer do silly things), Phase Three of The Endless Forest has now been declared officially open!
Be a fawn in an entirely new area with birch trees and cycamores. Or collect blue tits and red breasts on your antlers and play hide and seek among a bunch of large boulders.
Phase Three was made with the latest version of Quest3D and contains all new animation blending and forest rendering, making the application faster, require less memory and the download even smaller than Phase Two.
Next Saturday, September 22nd, Arts Center Vooruit in Gent, Belgium, is celebrating its 25th birthday. There will be concerts, performances and parties throughout the building. The Endless Forest will be shown on two interactive consoles in the Foyer of the Theaterzaal in the back of the building, as part of the new media arts Parcours.
Game developers and journalist often stress the importance of conflict as part of a story and (thus?) of a game. I have always questioned this claim. Mostly because they used it as an excuse for throwing more monsters and bigger guns at us. So I figure only men like conflict in their games.
But hearing the (predominantly female) players of The Endless Forest talk, has changed my mind somewhat. I think women like conflict in their entertainment just as much. Not conflict as such but also, just like men, because they get a kick out of resolving the conflict. It’s just that they tend to resolve conflicts in a different way.
I hope readers of this post don’t think I’m sexist for saying this. And please contradict me if I’m wrong. But from what I have seen, women tend to want to keep the peace, above all. They are quicker to apologize, consider other people’s arguments more deeply (or pretend to) and are generally happier when everybody gets along, sometimes even at the expense of their own status or pride.
I used to think that this type of behaviour meant that women (or men with similar tendencies) don’t like conflict in games. But seeing how much they enjoy the “peaceful resolution”, I have changed my mind about this. Perhaps they get as big a kick out of peacefully resolving a conflict as men get out of blasting the monster into oblivion.
Are there any games that cater to this desire?
Peaceful conflict resolution probably doesn’t lend itself well to spectacular visual effects (explosions etc) but it could perhaps introduce a new form of play. And open up a new audience.
Some people are better at playing games than others. And they have more fun.
Sure, some are better at achieving high scores or figuring out puzzles in record times. But that’s not what I mean here. Other players are better at playing itself, playing along you might say. They use the game as a theater stage and they play their part. The response of the game is then interpreted as part of the story.
The reward is not an increase of a certain number or the acquisition of an item but the feeling of being part of the narrrative. This is a form of play that computer designers often seem to ignore. Computer games tend to be very goal oriented, even when it comes to narrative. Designers try and find all sorts of ways to make the players do exactly what they “should” be doing to bring the (still often linear) experience to a proper resolution.
But how about giving the player some freedom and some responsibility? How about creating a universe where the player is responsible for his own pleasure? No punishment and no reward. Simply play.
The game designer provides the tools and the setting. And the player manipulates those to play a story. A player who does well, will have a better experience than one who doesn’t do an effort to “get into” the story, to play along.