see larger versions on The Path gallery page and on flickr
We have released 4 new screenshots of The Path. The other screenshots on the site are quite old by now and the game has changed a lot in this year of production. Once we get to beta (we are very close!) there will be a deluge of images and video. For now, we just want to give you a peek at what we’ve been up to.
ahem, some quotes from a recent text we wrote about the aesthetics of the game…
“You control the avatar, but she also has a life of her own -directed by Drama Princess, a home-brew alternative AI system. The foliage on the trees turns out to be careful arrangements of gothic ornaments. What first seemed like sound effects, is in fact a continuously changing musical soundtrack -created by Jarboe. Random signs of decay on the screen become helpful hints for navigation. The entire forest feels natural but closer inspection reveals its artificiality. This is not the real world. You have entered a fabrication, a story, a memory, a dream.”
…
“Painting with the aesthetic palette of realtime 3D rather than using the medium for the simulation of reality, The Path could not have been made without contemporary technology. Yet it clearly sets itself apart from any other Next Gen game. The hand of the artist shows. Sometimes messy and strange, sometimes verging on the sublime. Harvey and Samyn are not in complete control. A large part of the attraction of game technology is its potential to surprise. Rather than locking down the look of each and every scene, The Path contains systems that alter the aesthetics of the game in ways that the creators may not have expected. To some extent, the players themselves can decide what things look like. Walking down the path, for instance, changes the time of day. Depending on where you enter the forest, you will be wandering through a bright and misty environment or a dark and spooky one.”
And if all that still sounds overly mysterious, hopefully we’ll be able to pull back the veil with some video… soon, soon, soon.