The Graveyard on Steam

The Graveyard on Steam

Steam does a bit for independent game developers what an art gallery does for fine artists. It offers a commercial channel and, perhaps more importantly, a certain recognition of your work. At least that’s how it feels sometimes when people congratulate us when getting our game on Steam.

The uncanny, the unlikely, the strange, the incomprehensible, the silly, the crazy, the irresponsible, the weird has just happened: our little pièce de controversy The Graveyard has just been published on Steam. This sort of completes the project. The snake bites its own tail. The punchline is out. It brings a tear to our eyes.

Even if you had already purchased The Graveyard here (many many thanks for that!), we think you should buy it again on Steam. Just for the heck of it. Just to see “The Graveyard” in between “Half Life 2”, “Left 4 Dead” and “Counter-Strike” in your games list. For 4.99 US Dollars. It’s worth it!

Connections: Twitter, Facebook, and so on…

Since everybody’s doing it….
Since its all the rage…
Since its what “the kids are into…”
We have a Twitter feed for Tale of Tales.
and I made an official Facebook “Fan Page”

Join, Fan, Follow, etc., if you’re into that sort of thing. We’ll try to make it interesting for you.

(I notice that on Facebook there are not one but TWO Groups devoted to The Endless Forest, how nice!)

And to top it all off, some TEF fans went and made a wikipedia entry for the game. It’s our first time being in Wikipedia so, we’re excited.
Hopefully its meeting the wikipedia guidelines and they won’t take it down.

Now, I just need to convince Michael that he should be a “twitterer” and “tweet”… he finds it all quite undignified. 😉

Get The Endless Forest Fan Art calendar!

The Endless Forest 2009 Official Fan Art Calendar

On our request, long time player, forum moderator and The Endless Forest Club leader Jennifer Stuber has edited together a lovely calendar exclusively featuring artwork created by the talented players of the game. The pictures were freely submitted by their creators and democratically selected by the community. The calendar clearly testifies of the amazing creativity that can be found among the players of our little free online game. And the print quality courtesy of Deviant Art is very decent, indeed. All proceeds of the sales go entirely to further not-for-profit development of The Endless Forest.

Get it here!


Thank you!

Gameless

I hear that it’s a very busy time for videogamers now. So many great AAA games have been released. People don’t know where to start. Some may be creating intricate schedules to keep up.

Penny Arcade comic
Penny Arcade comic of 31 October.

Here’s my gaming schedule of the past, say, 5 years:

And it doesn’t look like it’s about to change.

It’s not that I don’t have time to play. Or money to spend. Or that I don’t want to play videogames. On the contrary. I’m aching for a game, I’m dying to play! But there hasn’t been anything on the market that appeals to me. For years.

Five years ago, I was having a great time. There was Silent Hill 2 and 3, Black and White, Ico, Fatal Frame. And also Grand Theft Auto III and Rez. I even had fun with Devil May Cry and Tekken and Soul Calibur. But since then, with the exception of Animal Crossing, nothing has been able to draw me in. And it’s not like I’m growing too old for gaming or something. Five years ago, I was already 35. Yeah, I’m one of those “adult gamers” that you hear about on the internets.

Except, not anymore, apparently.
I want a game. I have the cash. I’ll make the time. I’ll buy a new console and a new television set if necessary. Whatever it takes. Give me a game! Please?…

Silence.

Surely I’m not alone! Given that the majority of people on this planet continue to not play videogames. Despite even Nintendo’s recent efforts, there haven’t been very many videogames that appeal to us -or that can deliver on that appeal. And we do want to play.

The games industry seems to have more interest in squeezing yet another triple A action game into that tiny overpopulated market segment and carpet bombing us with advertising so we would pay attention. While at the same time, elsewhere on the market, there is a wide open field of opportunity, filled with people who actually want to play, who don’t need to be marketed to, who must be so desperate by now that they will play anything you throw at them if it’s in the least bit interesting to them.

Easy pickings, I would think. But nobody takes up the challenge. And I remain gameless.

The Graveyard post mortem, final chapter

Phew! It took longer to write the post mortem of The Graveyard than it did to make the game! 😉

A lot has happened since the release. One of the major things being that the lady who was a great inspiration for the design of the game, my grandmother, passed away last August. Which is why I wanted to finalize this article today, on All Souls Day.

Margriet was my godmother. She talked about dying all the time. And asked if we wanted any of her stuff. Her table is now in our living room. And we’re taking care of one of her plants. I know she was happy to go. Her husband had died a few years back. Her body was shrinking and practically falling apart (she was almost 100 years old). Yet she remained extremely lucid. Hence her desire for death, I guess.

I wish the final chapter of our awkwardly titled “post mortem” would have been a bit more solemn and quiet, but we had scheduled to talk about the public response to the game and evaluate the downloads and sales. So we’re sticking to the plan.

Please enjoy the final chapter of the epic saga that is The Graveyard post mortem:

Out in the world

Maximum age rating for games?

This is something that came up on our Game Design Forum when discussing age ratings for games. A lot of players of The Endless Forest are fairly young. But they are still excited about our upcoming new horror game The Path. Which worries us a bit, since we don’t think The Path will be suitable for a young audience.

As a parent I find age ratings useful for helping me decide whether a game would be suitable for my children. I don’t interpret the rating as a prohibition but as a recommendation. A game with an age rating of 3+ would be interpreted as not suitable for my 12 year old son, for instance. Because it would probably be too childish.

But for myself, as an adult gamer, the age ratings are mostly useless. If I would apply the same logic to myself, then a game rated 18+ would be too childish for me (I’m 40). But that isn’t always the case. In fact “18+” is considered “mature” by the industry. As a result, I often end up being treated by a game in a way that I find completely condescending. More often than not, games -even those rated “18+”-, are designed implicitly with a juvenile audience in mind. As a middle aged gamer, I take offense at being treated like a child.

So I would propose to add a maximum age rating to the current rating system. Again, not in any prohibitive sense (not to make it illegal for the elderly to play games, e.g.) but as a recommendation. Something along the lines of “this game is recommended for people older than 12 and younger than 25” for instance. That would be a major help and would prevent a lot of hostility towards the games industry from older gamers like me.