A handsome couple

A 16th century German painting of Salomé holding a platter with the head of John the Baptist. Painted by Lucas Cranach the Elder in 1530.

Notice how both characters are looking at the spectator. Salome is appropriately dressed as a noble woman (though typically anachronistically so). And John is opening his mouth as well as his eyes. In ecstasy? Or to allow his last breath to escape? I guess since his neck is “open”, he might as well open all orifices he has left.

The platter seems like an oversized common kitchen plate. I wonder if anyone ever made the association with food when Salome requests the head on a platter. Like the spider eating its mate. And instead of saying “I have kissed thy mouth, Jokanaan”, she’d say “And I will eat you!”. Little Red Ridinghood popping up again? What’s up with that?

She is holding him like a lover, not like a dish. And the red of her mouth easily leads the eye to the red on his neck. It’s cute how they look at us. Like a couple caught doing something they didn’t want others to witness.

She has an awfully large necklace. I wonder if she fears decapitation herself…

People don’t stop talking about The Path

We may have been a bit quiet lately about The Path, but that doesn’t mean that other people don’t talk about it anymore. Most of the time to share their joy and attempt to express why they think The Path is interesting. The only really negative reviews are passionate expressions of hatred and disgust and disapproval that sadly don’t contribute much to anything -apart perhaps from being amusing in their own right, for some. So please forgive us if we skip those.

This first quote is actually from a comment on an early review of The Path. But we thought it very poignant.

The Path reminds us of how innocent and hopeful most video games are. Look, say, at Doom. Man with shotgun takes on the Devil and destroys Hell. That’s optimism. Unrealistic, but a nice thought to keep you warm at night when things aren’t going well.
Real life is a variable experience where you learn things, have some enjoyable experiences, some nasty ones, and then… you die. That’s The Path.

comment by sagesource

The experience of the journey is what The Path is about. What you find in the forest, who you meet, and your girl’s eventual fate intertwine into an experience that’s almost certainly not a game in the classic sense, but does bring to mind the awesome power of interactive experiences in a way many games simply don’t do.

Matt “Steerpike” Sakey on Tap Repeatedly

There is no doubt that Tale of Tales is showing the gaming world exactly what it needs to see: that there is more to this new medium than what we are familiar with, that video games can be emotionally evocative in their own right, and most importantly that we, as gamers, should expect more from developers than overused conventions.

C.T. Hutt on Press Pause To Reflect

Der Wald kann Spiegel eurer Psyche sein, sofern ihr es zulasst. Es gibt keinen Lösungsweg, keine vorgekauten Richtungen. Ihr selbst seid Teil des Spiels, müsst euch aber darauf einlassen können.

Markus Grunow on The Gamer’s Base

O objetivo de cada uma das irmãs não é chegar sã e salva à casa da vovozinha. Na verdade, o que cada uma delas busca é encontrar o seu próprio lobo mau na forma humana. Enfrentar esta tendência pode ser tão denso e visceral que faz com que ser devorada viva pareça um final feliz.

Baixaki

What if the wolves you meet are not furry creatures with sharp teeth, but rather metaphoric wolves constructed from your past experiences, fears, and future desires that you need to understand and confront in order to be ready to cross the threshold into grandmother’s house?

Michael on VGBlogger

The music and ambiance of the game is the one that will really mess with you. Not only is it suitably haunting, which leaves you feeling a bit unsettled like something is out there watching you (guess what you’re right!), but the sound effects that are playing, while random, always seem to be happening right when your nerves are frayed from the music.

Josh Martin on netGameRadio

What if ‘Little Red Riding Hood’ was not simply a cautionary tale, but a metaphor for life instead?

Brad Cook on Apple.com

A The Path egy olyan bizarr mese, mely teljesen új megvilágításba helyezi gyerekkorunk egyik meghatározó, mindenki által jól ismert, “happy enddel” végződő történetét. Egy metaforikus költemény, melyben mindennek mondandója van, minden utal valamire, amit vagy megért a játékos, vagy nem. Döntéseinknek súlya van, rajtunk áll mikor és mit csinálunk, és hogy mindezt hogyan éljük meg.

Horváth Tamás on SG.hu

The Path in c't

Obwohl kein Blut fließt, wirkt “The Path” ausgesprochen
verstörend und unheimlich.

Nico Nowarra in c’t magazine #13

The Path in Power Unlimited

Iedereen die geïnteresseerd is wat er allemaal mogelijk is met games en de manier waarop men op interactieve wijze verhalen kan vertellen, is het aan zichzelf verplicht dit grimmige sprookje te gaan spelen.

Jan in Power Unlimited magazine #186

The Path, while minimalistic, provides a magical setting in which the player’s mind blooms with imagination as they discover the beauty and terror that encircles the safety of the beaten path.

iPawn on Subjective (t)ruth

Indie game developer Tale of Tales’ The Path pulls off the virtually impossible: to create a new genre of video games that is not only addictive in its replayability, but more psychologically challenging, haunting, and disturbing than the average horror game, all at a fraction of the developmental cost and manpower of the average title.

aybendito on Ay, Bendito… UFF DA!

The last article also calls The Path “The Blair Witch Project of video games” which is enormously flattering but sadly incorrect giving the discrepancy between the two in terms sales figures. At least, so far… So don’t stop talking about The Path! :)

What big eyes you have, Herod!

Salome, come drink a little wine with me. I have here a wine that is exquisite. Caesar himself sent it me. Dip into it thy little red lips, that I may drain the cup.
– I am not thirsty, Tetrarch.

Salome, come and eat fruits with me. I love to see in a fruit the mark of thy little teeth. Bite but a little of this fruit, that I may eat what is left.
– I am not hungry, Tetrarch.

Salome, come and sit next to me. I will give thee the throne of thy mother.
– I am not tired, Tetrarch.

Dance for me, Salome.
– I have no desire to dance, Tetrarch.

I command thee to dance, Salome.
– I will not dance, Tetrarch.

– from Oscar Wilde’s play Salome

Salome in the Bible

But when Herod’s birthday was kept, the daughter of Herodias danced before them, and pleased Herod. Whereupon he promised with an oath to give her whatsoever she would ask. And she, being before instructed of her mother, said, Give me here John Baptist’s head in a charger. And the king was sorry: nevertheless for the oath’s sake, and them which sat with him at meat, he commanded it to be given her. And he sent, and beheaded John in the prison. And his head was brought in a charger, and given to the damsel: and she brought it to her mother.

Matthew 14:6-11

And when the daughter of the said Herodias came in, and danced, and pleased Herod and them that sat with him, the king said unto the damsel, Ask of me whatsoever thou wilt, and I will give it thee. And he sware unto her, Whatsoever thou shalt ask of me, I will give it thee, unto the half of my kingdom. And she went forth, and said unto her mother, What shall I ask? And she said, The head of John the Baptist. And she came in straightway with haste unto the king, and asked, saying, I will that thou give me by and by in a charger the head of John the Baptist. And the king was exceeding sorry; yet for his oath’s sake, and for their sakes which sat with him, he would not reject her. And immediately the king sent an executioner, and commanded his head to be brought: and he went and beheaded him in the prison, And brought his head in a charger, and gave it to the damsel: and the damsel gave it to her mother.

Mark 6:22-28

This is all the text referring to Salomé in the Bible. Note that her name is not even mentioned. She was named almost 100 years later by a Jewish/Roman historian.

Del Toro sees a better future for games

Unfortunately, I’ve found in my videogame experience that the big companies are just as conservative as the [Hollywood] studios. I was disappointed with the first Hellboy game. I’m very impressed with the sandbox of Grand Theft Auto. You can get lost in that world. But we’re using it just to shoot people and run over old ladies. We could be doing so much more.

Guillermo del Toro in an interview with Wired

The rest of the article refers to games in the typical broad strokes of an executive -as opposed to somebody who has actually created software- but I was happy to read that some film directors share the dream of the potential of this medium (and don’t fall into the trap that Spielberg and Cameron are falling into: embracing videogames as if the current fare is all there is to them).

We all know what del Toro is talking about. I’ll be interested to see if somebody with such economic (and cultural) power will be able to pull it off. It’s doubtful, since he seems to be thinking BIG, but at least he is trying. Which is more than can be said about most people within the games industry.

And I wish more film directors would stand up and speak out against the game adaptations of their work. So many great opportunities have been lost in the process of making cheap commercial games out of movies. It really shows the embarrassing contrast between an industry manufacturing product and a creative industry which at least pretends to respect creative vision and artistic expression. We shouldn’t let Hollywood out-art us!

Thank you, Alice, for pointing this out. Though I wouldn’t have called del Toro “extremely arty”…

New developers save videogames from boredom

Indie games in mainstream press

Christian Schiffer expresses his hopes for the future of videogames in German mainstream newspaper Die Welt, focussing on yours truly and ignoring that we may not be all that representative of the indie scene. His optimism sure is contagious and confirms my belief that Europe is currently the best place in the world for innovation and exploration of the medium (partially because we’re running behind in market terms).

The article is also available online (in German, of course).

How to play The Path

perjensendanishanimeconvention-rubyPlaying The Path is a very moving and enjoyable experience to many. But others just get bored and cannot detect any point or find any joy in it. We tend to dismiss this issue by accepting that The Path is not for everyone. But maybe that’s too simple.

Enjoying The Path is not difficult. You don’t need to have special skills for it, or have read any heavy literature or seen any particular artworks. From observing play behaviour and listening to reports of experiences, we have learned that the difference between enjoying The Path and not is often simply a difference in attitude.

For some people this attitude comes naturally. But others may need to do an extra effort, or perhaps simply learn about it. It is for them that I’m writing this post. Because I have a feeling that many might be looking for an answer in the distance while it’s actually right in front of them.

“Once I figured out that the demo is solely attempting to establish an atmosphere, I enjoyed it quite a bit.”
– from a comment referring to “The Path – Prologue” from WK on TigSource

Tip #1: It’s about the girls
We realize that in many videogames, your avatar is mostly a vehicle that allows you to navigate through a virtual world. In The Path, however, the behaviour and personality of the girls is crucial. If you witness them carefully and try to imagine what they are thinking -and perhaps respond to that by caring for them- the game will become a lot more meaningful.

“Each girl’s journey through the forest is not so much a series of plot points but a non-sequential, undirected character study of the girl herself, leading up to a confrontation between that psyche and the adult world.”
– from a review by Rebecca Wigandt on Gamer’s Intuition

Tip #2: It’s about playing together
The avatars in The Path have a certain degree of autonomy. And sometimes they do things that you did not expect or do not want. This is on purpose. The idea is that you try to develop a relationship with the avatar and play the game together. You do your part, she does hers.

“Do not even try to fight against the pace, just surrender.”
– from a blog post by Tetelo on Femina Ludens

Tip #3: Everything is meaningful
While some things might appear absurd or the result of bad design at first sight, in most cases they are the fruit of careful consideration. The Path becomes much more enjoyable if you take everything that you see seriously and interpret it as part of the story. This is a very playful activity (feel free to even include technical errors in this “game”: it’s fun!).

“The effort put into The Path is equal to the enjoyment received. Look at the game like a difficult piece of literature that needs to be sampled over and over again.”
– from a review by Aaron Thayer on The Silicon Sasquatch

Tip #4: Play pretend
The Path is a fiction. It is not real. The girls are composed of polygons and pixels and algorithms, the leaves of the trees are abstract ornaments, day turns into night depending on place, etc. But you need to forget about all that and pretend that everything is real. The Path asks you to suspend your disbelief but it doesn’t force you to. If you can willingly do this, you will enjoy the game much more.

“The joy of it comes not from the way in which the journey ends but rather in the full immersion that one experiences on the way.”
– from a blog post by Joshua on Mouseandcat

Tip #5: Play, don’t game
Elements in The Path that appear to be traditional (rules, goals, collecting, grading, inventory, etc) form part of the narrative that we invite you to ponder. They are not the point of the game. Traditional gaming behaviour (like trying to completely explore the forest or collect all the flowers or beat the game in a minimum amount of time) is not rewarded. For joy, ignore those urges and approach things with wonder instead. Delight in what you receive and don’t go “hunting”.

“I found the game more enjoyable when approaching it more as an interactive narrative than a traditional “game”.”
– from a review by Dan Liebman on Game Zone

Tip #6: It’s pretty
If all else fails, just enjoy the sights and sounds that The Path brings. If music can be simply beautiful and a painting can be enjoyed purely for its aesthetics, why not a game? Just look, listen and enjoy. Don’t even try to find meaning. Indulge yourself. The gameplay will not get in your way in this game.

The whole environment is beautiful, and I love how the look and feel changes depending on whether you’re on the path, in the woods, or near a wolf. The game IS artwork.
– from a review by Allison Boyer on Binge Gamer

I may have missed some possible tips. Maybe I’ll create a second post like this in the future, with more tips. If you have enjoyed The Path, please comment about how you did it, what attitude you assumed versus the game, what expectations you brought, etc.

Awesome Ruby cosplay photo, sent to us by Per Janssen, as seen at an anime convention.

The postmodernism of The Path

I think The Path is so freakin’ postmodern that its whole purpose is to challenge classification. And, therefore, whether or not it’s a game is irrelevant. Let me explain…

Not many critics have talked much about the actual design of The Path (apart from the relatively general mantra “as a game, it sucks”). Despite our sincerity as storytellers, we do find this “meta-layer” important -and amusing. Check out Touché Bitches for some interesting observations.

We’re not the world’s greatest authorities on deconstructivism and intertextuality but we have always considered the interactive medium to be the single artistic medium that is truly able to embrace the conclusions of postmodernism and allow us to use them to create better experiences for the viewer/reader/player -instead of falling into the trap of “cleverness”, irony, cynicism en relativism we’ve seen in a lot of fine art. The multiple layers of experience and the multitude of realities that can be created simultaneously in a virtual world offer opportunities for telling stories in ways that they have never been told before and, more importantly, about things that we were never able to talk about before.

I’m not claiming that The Path does all of that with equal success. But we do believe that this is one of the more interesting areas of the medium to explore.