A Saturday Forest Festival

IWASATEENAGE_abiogenesis20090418

The Path will have been out for a month this Saturday. Has it really ONLY been one month?? To us it seems much much longer!
To celebrate this birthday, we think it’s time… for a party in The Endless Forest!
Come to The Forest this Saturday, April 18th, 2009 at 19:00 UTC; meet your friends, and the Twin Gods, for a romp.
This party celebrates youth, in honor of the Red Girls. We’ll do our best to make you feel young (again.)

1999 called… it wants it’s net.art back!

We are part of an online exhibition on Rhizome.org called:

Splashback_rhizome

Alright, now I am going to use some antiquated terminology… try to stay with me….

We once made a “splash page” for this website called Rhizome. It was a website about “net.art” don’tchaknow…

Oh lots of websites had splash pages back then, it was a sort of introduction to the site you were about to experience. Of course, sites were a very different thing in my day….
People used this coding language that was known as “HTML” back then.
YES we just coded that up in your basic “text editor” we didn’t have or need these fancy-schmancy Web 2.0 thingamabobs or CSS or CMS and browser uploaders or whathaveyou… we just coded it up, uploaded the page to the server, and off it flew!
Now, this so-called “net.art” was very very interesting stuff…
And it was ART… well… at least to the Internet of the day it certainly was! We figured a new medium deserved a new kind of artwork. One that was about the medium and FOR the medium! We knew, even then, that this Internet thing was going somewhere! So what if we had to walk in the snow, uphill, without shoes, to get there. We liked it FINE! 😉

So, take this journey to the heart of the turn of the century internet with this selection of net.art pages from our humble selves, then better known as Entropy8Zuper!, and some of the all-time greats!

http://www.rhizome.org/art/exhibition/splashback/

Artists include: Annie Abrahams, Daniel Garcia Andujar, Ben Benjamin,
heath bunting, Gregory Chatonsky, Shu Lea Cheang, Andrew Childs, Curt
Cloninger, David Crawford, Mark Daggett, Joshua Davis, Entropy8Zuper!,
Andrew Forbes, Valery Grancher, Matthew Hoessli, Olia Lialina, David
Lindeman, jimpunk, JODI, Yael Kanarek, Lucas Kuzma, Antonio Mendoza,
Mouchette, MTAA, Robbin Murphy, Nettmedia, Scott Paterson, Pavu,
Waldemar Pranckiewicz, Reinis, Satellite01, Sigma6, Starry Night,
Eugene Thacker, Jake Tilson, Maciej Wisniewski, Young-Hae Chang Heavy
Industries

http://www.rhizome.org/art/exhibition/splashback/
http://www.rhizome.org/art/exhibition/splashback/
http://www.rhizome.org/art/exhibition/splashback/
http://www.rhizome.org/art/exhibition/splashback/
http://www.rhizome.org/art/exhibition/splashback/
http://www.rhizome.org/art/exhibition/splashback/
http://www.rhizome.org/art/exhibition/splashback/
http://www.rhizome.org/art/exhibition/splashback/

(url repeated, for that old-school flavor.)

The Path Experience. YBCA, San Francisco.

It was Tuesday March 24th. The game had only been out for a week. There had been a few reviews but nothing compared to the deluge we’ve had since we got back home. Lots of people were in town for the Game Developers Conference. We invited about 80 people, friends and press, to meet us at the Yerba Buena Center for the Arts for a reception and live performance of the game, which up til then most of them had never seen.

This was the very very first time all the people who worked on the game were together. (Hans Zantman, who was the technical artist on the game couldn’t come to SF but) Michael and I and Laura Raines Smith and Kris Force and Jarboe were all there. It was amazing to see everyone together after working long distance off and on for 2 years!

Everyone had their part to play during that evening. After a bit of bread and wine we lead the crowd up to the Screening Room, a little cinema in the YBCA.

I gave greetings and introduced all collaborators. Then, Laura and Michael did the intro of all the characters. After that, the lights dimmed and main event started. I played the game on the big screen while Kris wove an ambient soundscape from the game soundtrack. Jarboe sang everyone a Lullaby and told them the tale of Little Red Ridinghood as only she can. The performance lasted for about 45 minutes. A lovely time was had by all. It was atmospheric and just a bit frightening. But then, that’s how we like things on The Path. 😉

Thanks to Amy, Lisa, Jose and Guy at the YBCA for all their good humor and help to pull this event off! Thanks to Creative Capital for their sponsorship. And special thanks to Michael Jennings and his crew at Small Potatoes catering for bringing all that bread!

We had so much fun doing the event that we do desire to do it again sometime. The combination of game and live performance was inspiring for us!

The Path Group on Steam

Now that we’re back and settling down, we’re making plans on how best to support The Path now it’s released. Putting plans into ACTION! For one thing, we’ve created an official group on Steam for the game. Behold!


The direct url is: http://steamcommunity.com/games/ThePath

There seems to be some interesting features to the Group… Like seeing how many are playing. That’s nice, like playing the game all together as a big community. And there’s a chat room too, though that scares me.

We will use the group to keep Steam players informed about news and updates and such… And who knows what THAT may lead to… o_0b

Anyway, I hope all of you Steam players (and you know who you are) will come join the group and let’s see what that does, eh.

The Graveyard at Mediamatic, Amsterdam

Rather rude of us not to have mentioned it before now -.- BUT
The Graveyard is currently part of an exhibition called “Ik R.I.P” at Mediamatic!
Its an experiential deathbed playground, fairly intense looking (and silly also as it is hard to think about death without some humor, that would be too depressing.)

And here’s a description.

What happens to your online profile after you die? Do you want it to remain online, so friends can leave a message in your memory? Or do you prefer having it deleted, so no confusion can arise about your death? These questions are the inspiration for the new exhibition Ik R.I.P., the third in the series about self-representation on the internet.
With The Travelers, a series of death portraits by Elizabeth Heyert, coffins from Ghana, the computergame The Graveyard, ‘test-dying’ in a casket, the new website www.ikrip.nl and more…
Opening hours: Wed – Fri from 12.00 to 19.00 hrs, and Sat + Sun from 12.00 to 18.00 hrs.

The show is running til April 12th.
more info here.

Description of the show on We Make Money Not Art.

I’d say it clearly is a game, but one which hits a somber note that is fairly hard to achieve in this medium.
Plugimi about “The Graveyard”

10 years

If you stick around here long enough, you’ll find that Michael and I are pretty big on anniversaries and holidays. We have many personal anniversaries, we make up new ones all the time ;), and we celebrate them all. Today marks the 10th anniversary of the very very very first project we eeeeeeeevvvver made together. A website called ‘skinonskinonskin.’
It is basically a website of interactive loveletters. The site is still online, though it’s difficult if not impossible to view, and the site has several complex stories behind it and attached to it. But that’s for the archeologists now. For you, I have some of the images.

and for us…. I wish a lifetime.

Connections: Twitter, Facebook, and so on…

Since everybody’s doing it….
Since its all the rage…
Since its what “the kids are into…”
We have a Twitter feed for Tale of Tales.
and I made an official Facebook “Fan Page”

Join, Fan, Follow, etc., if you’re into that sort of thing. We’ll try to make it interesting for you.

(I notice that on Facebook there are not one but TWO Groups devoted to The Endless Forest, how nice!)

And to top it all off, some TEF fans went and made a wikipedia entry for the game. It’s our first time being in Wikipedia so, we’re excited.
Hopefully its meeting the wikipedia guidelines and they won’t take it down.

Now, I just need to convince Michael that he should be a “twitterer” and “tweet”… he finds it all quite undignified. 😉