We have finished part 2 of our article about the making of The Graveyard. After part one about how the idea was born, now it’s about getting from idea to realisation: funding and technology. Read all about how we get arts funding for our projects and how we found working with Unity3D for the first time in…
1 thought on “The Graveyard post mortem, part 2”
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Wow, my avatar started life as a square!
And the graveyard is floating in emptiness…somehow I expected to see a city beyond it, but I don’t know why. o.O
Apart from the screenshots, the bits about your authoring tools and your funding interested me the most.