There’s a little interview with us on Gamedev.net as part of an article about IGF finalists (featuring, next to The Path, Audiosurf, Battleships Forever, Clean Asia! and Noitu Love 2: Devolution).
We have always liked working with old texts (mythologies, legends, religious texts, folklore, etc), even before we were making games. Fairy tales are fascinating in particular because they come from an oral history. We like to think that digital connectedness is very similar to that pre-print society. It’s not so much about the truth of story but about the way it is being told and experienced by every person differently.
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