I’m finally reading the lovely Chris Bateman‘s book “21st Century Game Design“. As always, I appreciate Chris’s uncanny ability to analyze games and their audience in a mercilessly dry way, illustrating the enormous gaps in its rethoric and practice. And apparently it’s not just the pseudo-biker-black-tshirt-weapons-fetishist type of game developers who are just wrong…
The foundation of game design is in providing the right design work for the project, not in trying to dazzle with unfettered creativity. All game designers have a duty to the project that must always take precedence over their desires as players of games, and that duty is the core of the game designer’s role.
Ha ha.
Don’t worry you all still do a good job.