Click on the picture for a few screenshots.
These are screenshots of the first phase of the iterative design process we use for development. Basically what we did is create the environment in which most of the game will take place, a first version of the most essential characters, and the interaction systems we had designed beforehand and some that we came up with during development. As you may know from reading this blog or playing our games, we are not very interested in typical game-style interactivity. This is why we don’t simply execute and fine-tune an existing interaction design.
The demo we have now made is more a testbed for possibilities than a prototype for a game. It is used for figuring out which interactions work and which don’t. Which elements enhance the narrative and which don’t. Etcetera. As such it is a tool for internal use more than a public demo.
We have tried to achieve a certain level of polish that may be inappropriate for a pure prototype. We did this on the one hand because aesthetics are very important in the games that we make. But also because it helps us to critically evaluate our work before we move on. We’ve had bad experiences in the past with blocked-out worlds feeling really great and then being disappointed by the fleshed-out version. When the prototype is too symbolic and contains too much placeholder assets, our minds tend to make up too much for things that aren’t there.
The high definition version of the GDC 2007 teaser for The Path is now available for download.
We have launched a new website for The Path (formerly known as 144) at the occasion of our participation in the Game Developers Conference next week in San Francisco.
The Path is a single player short horror game that we’re currently developing. Jarboe is making the music for it, together with Kris Force. Some of it can be heard in the teaser. And our long-time collaborator Laura Smith is animating our girls and “wolves”.
We are very excited to finally be able to show some of this work at last! The trailer is featuring just one of the 6 girls you will be able to play in game.
Still a lot of work to do. But launching a website feels like a mile stone.
Let us know what you think!
We will be visiting the Game Developers Conference in San Francisco from 5 to 9 March. It was a last minute decision. The Benelux Game Initative is offering us some space in their booth (5310 NH) where we’ll be showing The Endless Forest and the first teaser for our new project, The Path (formerly 144). It’s likely that we will mostly be roaming around, attending lectures and hanging out. So if you want to meet us, please email us, preferably in advance.
On March 8, Patrick Dugan will be presenting a poster session entitled “First-Generation Drama Engines”, featuring, amongst others, Drama Princess.
Tale of Tales talks about 144 on 13 Feb 2007, at 8 PM, at The Game Is Up! in Vooruit in Gent. More information here.
Design Vlaanderen grants initial funding for 144.
The Flemish Audiovisual Fund grants initial funding for 144.