The Path Anniversary: discounts!

The Path is one year old. To start the anniversary festivities, we are discounting all our titles by 50%!

For the next 10 days, until Sunday March 28, prices are:

The Path is 1 year old!

One year ago, tonight, The Path was released from a bed in a room in a hotel in San Francisco, where Auriea and I first met in person, exactly 10 years before. To celebrate this double anniversary we’ll be revealing and announcing The Path related material throughout the week. So keep an eye on our blog, facebook, twitter or wherever you’re reading this!

11 Years of collaboration

Today is the anniversary of our collaboration. 11 Years ago, Auriea and I launched our first joint web site on the day when we met in person for the first time. Here’s a selection of one portrait, one project and one event per year.

Our DHTML love letters were presented on as a pay-per-view online exhibition, entitled Skinonskinonskin.

The SFMOMA Prize for Excellence in Online Art was presented to us by Bill Viola at the Webby Awards.

Our web work is featured in the bourgeois exhibition Belgisch Atelier Belge, among that of Belgian art superstars like Delvoye, Fabre and Tuymans.

Tale of Tales is born during a research project at the Jan van Eyck academy.

After their initial refusal, we convinced the Flemish Audiovisual Fund that they should support videogames, starting with our 8.

Unsuccessfully pitching 8 to commercial publishers at the Game Connection in Lyon marks the start of our career as independent developers.

At the Innovative Game Design symposium in Maastricht, we shelved our ambitions to become commercial game developers. Chris Crawford was there too.

We presented the Realtime Art Manifesto at the Mediaterra Festival in Athens.

We stopped resisting Web 2.0 and started the Tale of Tales blog .

Showing The Path demo at the Independent Games Festival to hundreds of colleagues and fans was an exhilarating experience.

We launched The Path at the Yerba Buena Center for the Arts with live music by Jarboe and Kris Force.

The Notgames initiative is an attempt to stimulate artists and designers to create interactive entertainment that is not games.

Hover your cursor over the images for captions.