Audiences constantly demand video games fight familiar boundaries. We’re sick of the same old, same old. We want creativity, artistic integrity, elegance and depth–or do we? Do players know what they’re asking for when they look for “more” from games? And if this is really what we want, then what’s with the mixed reception–both cultural and economic–when we get it?
Leigh Alexander asks the question on Kotaku. And she elaborates further while illustrating her points with our little baby The Path. It’s an interesting question and one that we have certainly pondered as well. Ever since we made contact with the games industry we have been wondering about the odd contrast between a strong desire for exploring the medium’s potential and the incredibly small number of fresh games. This is not just about the “dreaded” A word. This is simply about doing something new, something fresh, something that moves people, that touches them. It’s so rare.