About this entry

Latent story

Perhaps, in an interactive piece, like a game, the story should be treated as if it is already there. And not as something that needs to be developed in a linear fashion. Interaction does not need to tell the story, it should merely support its existence, not contradict it. Perhaps the narrative purpose of a game is to create the effect of having read a book, the feeling that you get after finishing the book, not the one you experience while you are reading.

Posted by Michaël Samyn on November 11, 2008 | Filed Under: Thoughts