So whatever happened to our imperfect, psychologically damaged heroes, our creepy little doll rooms, our feeble switchblades, our crawling dread? And why have they been replaced by gun-toting professionals and space marine types – as if gaming needed any more space marines?
Leigh Alexander answers this question in a very rational yet disappointing manner.
Perhaps the Silent Hill series might have attained still more widespread appeal if it had, to be blunt, made just a little more sense
Because contemporary games cost more to make, the size of the audience needs to grow and thus the content needs to be adapted to the tastes of a larger audience. And of course you choose the hardcore gun-toting-space-marine-loving crowd as your larger target audience, because they present the lowest risk factor.
There is another solution however: find a way to make these games cheaper. And stop compromising your vision. And don’t hide your lack of vision behind economic arguments.