The Graveyard post mortem

We are in the process of writing an article about the making of The Graveyard. We will be publishing each part as we finish it. Starting with Birth of an idea, about the concept of the game, where it came from and why we think it’s relevant. Next is a chapter about finding funding and technology. After that we will discuss the production itself, what went right and what went wrong. Then we will talk a bit about the important contributions of the character animator, the music composer and the sound designer. And we will conclude with an analysis of the distribution, sales, press and audience response to the game.

But first:

The Graveyard: Birth of an Idea


2 thoughts on “The Graveyard post mortem”

  1. This is a great idea!
    I’m looking foward to understand all the “before first step” things of this game I like to call poetic.
    Thanks a lot!

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