Simulation and gameplay
As the graphics of computer games continue to improve, my desire to explore their strange new worlds increases. Sadly, however, contemporary gameplay design often does not allow us to actually enjoy the simulations that the developers so painstakingly build.
Games have become ever more realistic, ever better at simulating living breathing worlds. They look and feel and sound convincing. The only aspect that is lagging behind is interaction. Game interactions feel rigid and artificial compared to the environments they happen in. Which is a pity since it seems like it would be an easy problem to fix. It can be as simple as not demanding too much effort or skill from a player, as Endless Ocean shows. Or just allowing players to walk around without doing any missions and making that interesting, as happens in Grand Theft Auto.
In many contemporary computer games, however, game structures are starting to clash with the graphics and the sounds and even the A.I. and other simulation aspects. Soon gameplay itself will be the cause of the dreaded uncanny valley: the thing that makes you stop suspending your disbelief, the thing that makes you stop playing.
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