But it’s not really a game, is it?

The key mistake made in the definition of “games” along traditional lines is that it ignores the major strength of the interactive medium.

“But it’s not really a game, is it?” is no longer an acceptable way to look at a piece of interactive entertainment; its value must be measured in terms of sociability, narrative and even education.

Interactive Entertainment isn’t just about “gameplay” – it has learned new tricks, and designers must now learn how to enthral people by creating social spaces and weaving compelling narratives.

YES, exactly.
Excerpt from “Telling Tales” by Rob Fahey

Read the entire article on GamesIndustry.biz.

1 thought on “But it’s not really a game, is it?”

  1. Thanks for the link. As I mentioned in an earlier comment, I’m getting increasingly fed up with the ways people are talking about games. I just want to make good stuff without having to think about whether its a game, or which category it fits into. Though there are a few inspiring points. Have you read this review of Lost in Blue? I’d really recommend it.

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