tester #6
I hardly sketched him at all because this tester was testing many new features we’d added (or taken away, or tweaked the hell out of) based on feedback of the other testers, and I had to pay close attention. I’m glad he was able to play at all given that Michael and I were chatting, analysing his every move, behind his back for the first 2 hours. Then we left him on his own but he experienced some new bugs that interrupted him on several occasions. Its 5 steps forward and 3 steps back along The Path. I do feel more confident than ever that we can finish the game but at the same time I have to wonder how *any* game gets finished at all. Is there a such thing as bug-free 3d software? He is a fellow artist/computer freak/game geek, so we were able to discuss The Path in the context of those realms between art and games and technology. Some great conversation over afternoon tea. His overall impression was positive and he gave us some interesting feedback on the pacing of the game (which we are concerned with.) It will be nice when we get to beta and can have people test the game all the way through without the bigger distractions of things going haywire. I think next week we will have most of this ironed out though. And perhaps we will have the “ending” scenes completely in place too and can finally test them! onward!
Tags: testers