Auriea Harvey | design & direction, concept art, character/environment models & textures |
Michaël Samyn | design & direction, interaction, effects, software programming |
Jarboe & Kris Force | music & sound composition |
Laura Raines Smith | animations |
Hans Zantman | technical artist |
Marian Bantjes | logo design and calligraphy |
game testers: | Ally Severi, Evelien Deceuninck, Ferruccio Sbaiz, Steven Devolder, Christelle Van Aerde, Yannick Antoine, Astrid Beulink, Peter Lewyllie, Joke Van Dam, Martijn Holtkamp, Ilse Daems, Ciro Continisio, Justin Smith, Lorenzo Bianco, Whilyam Uru |
Thanks to: | The Endless Forest community for their endless encouragement; the TIG Source community for tips; Act-3D, Jos van Ouwerkerk, Dylan Fitterer and the Quest3D community for technical assistance; Stacey Diana Clark and Pedro Murteira for concept art dreaming with us in the beginning; The Blender3d community for making great tools!; Billy Nguyen and Dragon-Fly Studio, for help with assets; Lli Wilburn for allowing us to hang her painting "Two Hillsides" in grandmother's house; |
Translation project: |
Danish translation by Tobias Kosmos and Nicklas Beck Jørgensen French translation by Yann Cossiaux German translation by Susanne Laws Hungarian translation by Kiss Helga, Dékány Csilla and Ország Tibor Italian translation by Matteo Sarnari Portuguese translation by Bruno de Figueiredo Romanian translation by Andra Andrei Spanish translation by Ricardo Oyon |