“You tell people what you do for a living, and they’re like, ‘Oh, you play video games for a living.’ No, I play a game that’s not as fun as it should be, that’s broken, until it’s no longer broken. Then I give it to other people to have fun with.â€
–Cliff Bleszinski (who, for once, i agree with on something.)
“you cut up something that’s alive and beautiful
only to find out to find out how it’s alive and why it’s beautiful
and pretty soon it’s neither
and you’ve got blood on your hands and tears in your sight
and only the terrible ache of guilt to show for it”
More than anything else we’ve ever worked on, we’ve looked to film as a source of inspiration for our work on The Path. Not so much because the game will be anything like a movie but more for some kind of contextualization. We were asking ourselves constantly: “what is horror?”, “what makes something scary” and while we have our own ideas about that it seemed a good idea (and fun also) to plunge into the long history of horror genre productions in movies. So, we’ve been watching lots of movies!
At the same time we’ve been reading up on our fairy tales, we are considering our interpretation of this story we have chosen, Little Red Ridinghood. Ultimately, fairy tales are told to teach us something. They are lessons wrapped in beautiful metaphor. In our case we hope the “telling” is something which is acted out by each player via interacting with the characters in the game. And somehow it seemed inevitable that we would tell this story through anxiousness, surreality, surprise. What is it about the horror genre that makes it particularly suitable for the telling of these kinds of tales?
A series of podcasts by Mike Dawson for his Left Field Cinema blog ties all of these considerations up nicely. You can subscribe to the podcast via iTunes or find the mp3s at his site where there are also transcripts of each episode.
He analyses films like The Exorcist, Silence of the Lambs, Friday the 13th, and Se7en to determine if they are in fact modern day fairy tales and if so in what way are they in that tradition. His conclusions are most interesting:
Morality tales can be seen as using a cowardly method of making a point; science fiction and fantasy use the method because they can make commentary on current events and climates and avoid criticism for their views by claiming that one has nothing to do with the other.
oh really? Fascinating, as we try, in our way, to make a Video Game as modern day morality tale. 😉
I just read on his blog that James Jean is going to stop making the cover artwork for the comic book series, Fables. I must say I have only paid attention to Fables because of his work. I looked forward to seeing what he would do next. The man can draw like a house on fire.
He will continue to make paintings and sell them as Art. Cant help but feel its too bad for us who cannot get access to his work. Hopefully he will keep posting .jpgs I can collect with abandon.
We took a short vacation but now we’re back. Putting the final touches on the first sister we will be unveiling from the game quite soon! 😮
While working, I’ve been listening a lot to Mothertounge by contemporary composer Nico Muhly. There are three versions of a folk song on the album with lyrics I feel earn the label of “horror song”. Thus very inspiring for what I’m doing right now:
There were two sisters walking down by a stream
Oh the wind and the rain
The older one pushed the younger one in
Oh the dreadful wind and rain
Pushed her in the river to drown
Oh the wind and the rain
Watched her as she floated on down
Oh the dreadful wind and rain
Floated on down to the old mill pond
Oh the wind and the rain
She floated on down to the old mill pond
Oh the dreadful wind and rain
The miller fished her out with his long long hook
Oh the wind and the rain
And he brought this maid in from the brook
Oh the dreadful wind and rain
Made a fiddle bow from her long yellow hair
Oh the wind and the rain
He made a fiddle bow from her long yellow hair
Oh the dreadful wind and rain
Made fiddle picks from her long finger bones
Oh the wind and the rain
He made fiddle picks from her long finger bones
Oh the dreadful wind and rain
Made a fiddle bridge from her own nose bridge
Oh the wind and the rain
Made a fiddle bridge from her own nose bridge
Cried oh the dreadful wind and rain
And he made a fiddle from her own breast bone
Oh the wind and the rain
The sound could melt a heart of stone
Oh the dreadful wind and rain
The only tune that fddle would play
Oh the wind and the rain
The only tune that fiddle would play
oh the dreadful wind and rain
And the only tune that fiddle could play
Oh the wind and the rain
The only tune that fiddle would play
Was Oh the dreadful wind and rain.
heres what it sounds like:
[audio:theonlytune.mp3]
creepy but catchy, eh 😉
Read around online and found that this macabre song is traditionally meant to be sung to children. I got curious about the lyrics and, as with most folk songs, there are a million versions of it. Each with a slightly different title, with variations on the theme. But this is what is so fascinating about them! Just passing it on. If you like it i’d suggest giving the entire album a listen. Its very good stuff.
This journal chronicles the making of The Path, a single player horror game developed by Tale of Tales, the game was released in March 2009 and can be downloaded via this website! Contributors to this journal are the game’s main creators Auriea Harvey and Michaël Samyn.
We hope you will enjoy our candid revelations about the work process. But we do want to warn you that if you truly want to experience The Path fresh, you might want to avoid reading these pages. We cannot garantee spoiler-free content!