An unproductive thought
We always insist that fnishing a project is of primordial importance. Hence our motto “It’s better to make something than nothing.” But there’s something about an unfinsihed product that has its own allure. Probably potential. Finishing things means killing that potential. This is extra meaningful in a title like The Path where imagination is a vital skill any player needs to have and use. But if half of the game plays in your imagination, why should it be finished? Is the potential not enough?
I guess the experience itself counts for something. You can’t experience potential that isn’t executed, that isn’t finished. And the effect of experience is always surprising.