tester #9
finally, FINALLY, finally!!! 😀
a day with NO big nasty bugs!
NO crashes or memory issues! NO distracting character glitches!
NOTHING but smooth playing! I do believe we’ve solved all major issues. yep.
AT LAST we got to the heart of things and could talk with the player PURELY about what they were DOING in the game. She had played many games but had a casual attitude about it. Not a gamer per-se but a sympathizer. Because there were not other distractions we spoke with her mainly about those nagging questions of “what did that mean to you when you did x, y, or z?” and “in your opinion was it interesting to go there and do what you did and did what happened next make sense?” In other words, now, what we call the -Authoring Phase- has begun in earnest. Now we can test for content and not just for functionality. Her answers pointed to some glaring problems. So let’s polish up our narrative, fill in the gaps and start to make the game have better impact. Not only for the symapthizers to our weird game 😉 but for those who at first may not think its for them. With some work we can seduce some of those people into loving this little experience we’re making… At least, we have high hopes! We got lots of ideas watching todays tester play… now if one of you will slow down time and send us enough to work a few extra months…. hmmm, not going to happen, eh. Let’s see what we can do in the time that we have left! ONWARDS!