The Making of Werewolf

March 22nd, 2010 by Auriea

first, a little music.

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he’s a bit of a comical fellow. we wanted him and Robin to meet. Robin is the most traditional looking of all our Red Ridinghoods so she meets the most traditional looking “wolf.”


I actually had no problem at all coming up with a concept drawing for him. I sort of knew from the very beginning what I wanted him to be like. big, cuddly, goofy. But damn, those claws.

He sort of passively wanders around. Robin is more agressive than he is. As Robin sneaks up on him forgetting that though he may be “cuddly” he has thoughts and feelings and may not like having a girl ride him like an animal. He is only part animal, only at the full moon, the other part is human, afterall.


click to see it larger



Above, an in process render, the humble beginning of his model and one awesome rendering glitch ;)


These are what we call “reference sheets” and they were what I used to keep on track for the various environments and the effects the wolf has if he encounters the girl and “gets to Grandmother’s House first.” You can click to see a larger version.


The cemetary was one of the very first environments we made. It was featured in the demo we showed at the Independent Games Festival in 2008. We’d had a whole bunch of gravestones and grave monuments, including the angel statue, made by Dragonfly very early on (before we decided not to outsource modeling anymore.) But in the end it turned out we didn’t need them all. Many of these were thus reused in our other game, The Graveyard. We ended up reusing some of the graves I’d made for The Endless Forest too in The Path. Forests and cemeteries, we do that a lot. hmm.

In a few days. I’ll make a larger post about Grandmother’s House… It’s hard to explain a lot about what the Wolf effects on the house “mean” In a way because I don’t want to put too many concerete ideas about it out there. For another because sometimes scratches on a door are just scratches on a door. He digs holes in the ground. He rips apart the bed where Grandmother sleeps. A wolf will be a wolf will be a wolf.


5 Responses to “The Making of Werewolf”

  1. Tuna

    Haha, I never thought of him as funny. |D I always just thought he was aggressive and very animalistic. Then again, I was under the impression he was all wolf, not just part. :B

  2. You are not wrong. These are just ways of looking at how he was made and how things looked to me at the time. I didn’t intend to make you as a player think of him one way or another specifically. Your interpretation is in some ways more valid than mine ;)

  3. Ha, when you write it that way it makes sense, now I understand. For me Robin and her wolf was like a child fascinated with fire until it burned it’s hand and realized that fire can be dangerous. I always thought of Robin as a little girl that yet has to learn to fear.

  4. Ha, now I see it. For me Robin and her wolf were like a child fascinated with a fire until it burned it’s hand. I always thought of Robin as a naive child that has to learn fear.

  5. Rick

    I never really got the impression of cuddly… but he did strike me as something more than an animal.

    When I first saw him I was of course afraid for little Robin. But as I kind of stood there, he didn’t display aggression. A predator would chase. This one didn’t. He seemed more of a caretaker, something otherworldly that was maintaining the graveyard. He just went about his business, largely ignoring me. He hadn’t even eaten the little dead bird so close by.

    Speaking of cute… how awesome would a plushie version of this guy be?!