footage from the very very first working prototype of game structure. re-using the girl in white model from 8. shows the way we work. we like to build the game as soon as possible to get a feel for things and then the real design work can begin.
muuuuuch later on. this was a prototype we built to examine character interaction. you can still see the first control interface in this one where characters are directed via buttons on screen. this also contains the experiment we did with a dance game. (i’m still sad we didn’t work that in to the final game somehow.)
there you have it. two ugly game prototypes. it’s all part of the process.