2 early protoypes

March 21st, 2010 by Auriea

footage from the very very first working prototype of game structure. re-using the girl in white model from 8. shows the way we work. we like to build the game as soon as possible to get a feel for things and then the real design work can begin.

muuuuuch later on. this was a prototype we built to examine character interaction. you can still see the first control interface in this one where characters are directed via buttons on screen. this also contains the experiment we did with a dance game. (i’m still sad we didn’t work that in to the final game somehow.)


there you have it. two ugly game prototypes. it’s all part of the process.


3 Responses to “2 early protoypes”

  1. The buttons in the forest area also act as a sort of a visualisation of what’s going on in the avatar’s Drama Princess mind. You can see how the character’s attention shifts from one object or person to another, and which interactions are available for each.

  2. I don’t know, I think the demo was more horror-like(I watched the footage for alpha demo two). That’s interesting. I wish I could play the alpha-demo too… how odd that I like the demo even more, I guess. XD
    For the second video in this post: I like it that you can see the city in the background in the beginning. The dance is an interesting thing too, I wonder why you wanted to put it in the game or why the charming wolf is a dancer?

  3. The dance was a symbolic conversation. Maybe all wolves would have danced?