The Path —— Status Report November 2008

November 2nd, 2008 by Michael

Where did October go? It flew by! Looking back, though, I feel like we have made the transition from a game under construction to a game that is nearly finished.

The overall structure was cleaned up and the last remaining design issues were resolved, completing the gameplay aspects of The Path. We tend to design a game in broad strokes and some of the details are only filled in at the last moment. Which was now. It feels good.

Halfway through the month we put together a super-tight schedule for asset creation of all the remaining things. It’s amazing how quickly you can fill up a month with things that all seem relatively simple by themselves. But it helped us feel more certain about our ability to achieve our production deadline. As long as we stick to the schedule, we’ll be fine.

We also finished the remaining Red Girls this month and published pictures of them. That was an important milestone. There’s still some work to do on the other characters in the game but at least the avatars are finished. And they look lovely! We’re very proud of them. Auriea, Laura and Hans did an excellent job! Thanks to the pictures -and the girls’ Livejournals- they already seem to have started a life of their own in the imaginations of the public.

Towards the end of the month, we invited people to come and test the game. We would sit them in front of a computer and observe how they play, slowly giving more guidance as they get deeper into the game. The results of the tests had significant impact on the priorities of our to do list. Especially on the “process” side of things, the schedule got rearranged quite a bit. We wanted to fix problems that came up in one test and then see if our solution worked in the next test. So responding to the test results suddenly became my priority.

As a result some of the things I had planned to do in October, remain unfinished as they were moved to next month. The tests made us realize that our game was indeed nearing completion, as the testers really did look they were playing a game, and not just testing some interactive processes, like Auriea and I tend to do all the time. A lot of very interesting things came up during the tests. Some serious bugs. But also issues relating to gameplay, interface and communication within the game. I believe that our response to these issues will greatly increase the enjoyment of many players. So we should all be very grateful to the testers!

We had scheduled three months of what we call “authoring”, to fine-tune the game after all assets and systems are created. But it looks like we won’t have such a clearly defined period. On the one hand, there simply is no time. But on the other, it feels a lot more efficient to coordinate this authoring effort with observing and talking to people who test the game. Rather than simply following our own artistic instincts. At this point, we may be too close to the game and unable to tell the important things apart from the less important ones. Seeing how other people play with our game really helps to put these things in perspective.

We have also discovered some annoying technical problems. Installing software on Vista is apparently not the same as on XP. For some reason, a newly installed game is able to access saved data that I thought was uninstalled. We will need to look into this. And then there’s some serious issues with the game either taking a long time or plain crashing on exit. Luckily the game engine’s main programmer is helping us to resolve the issue.

We want to have The Path done by the end of the year. So that there is sufficient time for the creation of marketing graphics, a trailer, perhaps a demo, for communicating with publishers and distributors and organizing a launch event. It’s going to be tough. We’re probably in what is called a crunch period now. And while we do make tangible progress and it’s really nice to see the game flower, I think this period is too long. We’ve been crunching for two, perhaps three months now and there’s another two months to go. We’re going to need a serious vacation after this!


9 Responses to “The Path —— Status Report November 2008”

  1. Ferruccio

    you’ll have earned your rest ;)
    after all, if this game is finished, you’ll have created something that we, players, will be content with for months.
    I wish you all the best for the coming days, weeks and months ^_^x

  2. Thank you. And thanks again for testing! It was very helpful!

  3. Dae

    This looks so wonderful- I’m supporting yall all the way!
    I’m just not sure if I’m brave enough to play it…
    Horror games just scare me so much. Something to do with my father playing gruesome games when I was a child.

    Somehow, with following your process on the Path, I really feel like I better understand my own relationship to… Well, the darker corners of the collective mind. I mean, the… Program? (I hate to apply the word, “game” to virtual interactive art.) I lost my train of thought…

    I can tell right away that this isn’t about scaring people. It is an attempt to capture the essence of horror, that gaping hole devoid of hope and motivation for existence. I know it will be very successful at doing so, so I guess that’s what I’m really afraid of.

  4. It is not our intention to make people feel completely miserable. I think we do follow the essense of the fairy tale: a cruel story with an important message. The difference is that this message has been adapted to contemporary life in The Path and is quite a bit more complex (but also more familiar) than in the old fairy tales.

  5. Dae

    Perhaps I mistyped what I meant.
    This game seems like it will better capture the essence of the Horror genre than games just out to scare people.
    I have little doubt that The Path will be successful in whatever emotions it attempts to conjure, and the close-to-home nature the game has for me is somewhat disturbing.
    I see a lot of myself in the girls, particularly in Rose and ginger. Being in a unique situation, the bridge between childhood and being an adult is further complicated. I know you have a message that will be very pertenient to my life, but I’m not entirely sure I could handle it.
    I guess where I see the true horror is in Scarlet. In so many ways, she reflects my own big sister. The notion of her being in danger, or even a metaphorical situation in which her efforts for the future came to naught, fills me with physical repulsion.
    But that’s what makes The Path art. It can create powerful, complex emotions and be immersive before I have even played it. This is the sort of software that’s gonna make the world realise the storytelling prowess of video games.

    I’m going to call my sister now, and tell her how much I love her.

  6. Having gone through the transition of childhood to adulthood a long time ago, Auriea and I unconsciously probably think of our audience being of the same age as we are. So then it becomes a reflection on that period of time. Frankly, I have no idea what The Path will mean to somebody who is actively experiencing this period of life.

    Then again, for me, The Path is not only about growing up. But about growing as such. Growing, changing, making choices, losing things, gaining things. Something that continues throughout our lives and is not limited to our teen years.

    Thank you for your thoughtful comments. Very moving. We hope the game will live up to your expectations.

  7. Antoine (Theberge1)

    And after this well earned rest maybe you could continue the development of 8? But it’s a bit too early to say I guess :D! Anyway, great job ToT, and don’t rush too much or quality’ll suffer ;).

  8. We do have plans to revisit 8. But it’s not the first project we’ll be working on after The Path. There’s already 2 other things scheduled.

  9. PBB

    Dae, I was going to paraphrase your sayings when i finished the article, without reading the comments. So I guess I’ll say “Like she says”. I’m happy to see that the Path has the same impact on someone else, than me. The living of the futur experience of the Path will be wonderfull, and I’m almost sure that I could answer Chris[the Artfull Gamer author]’s question “What game changed your life or your way of seing it” by “the Path”.

    Great great job to all of you.

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