Archive for the 'Reflections' Category
(ToT) video blog #2
(ToT) jetlag theater presents….
The PATH——Launch Trailer—– — — – – –
and the official url: http://ThePath-game.com
A final view of The Path before we go
Tale of Tales publishes launch trailer of soon-to-be-released indie
horror gameGent, Belgium, 11 March 2009
One more week and then The Path will be released. To ease the pain
and whet the appetite, Tale of Tales has released a video trailer
that clearly sets the tone for an unusual experience.“At first we were going to make a traditional launch trailer.”
explain creators Auriea Harvey & Michael Samyn, “You know, a little
movie that explains the narrative premise of the game, shows some
gameplay and then serves some kind of challenge. And our first
sketches were just fine. But then we started cutting things up and
working with the recordings of [composer] Jarboe reading the
original fairy tale. The end result much more clearly reflects the
experience of the game: strange, disjointed and completely open for
interpretation while simultaneously feeling very comfortable and
intimate.”
Download the trailer from Fileplanet!
(requires registration)
The Path, priced.
We sent out a press release yesterday night about the price of The Path.
This was picked up by Joystiq so I’ll point you there, because I think this is the first time they cover our game, so its special. 😉 (But also from the comments section you can see what we are up against. ;))
So yes, The Path will be yours for $9.99! And we feel that is a fair price. If we were to charge what it was worth, each individual copy would be about $500, but we wouldn’t want to do that to you! So, we figured, let’s make this game affordable for everybody! Let’s remove cost as a barrier to trying this game out!
As said before it will be available on Steam and Direct2Drive but we’ll also be selling it right here through the Tale of Tales site where you can order it with… extra goodies! (And I’ll be telling you about those real soon!)
Videogames are pyramids
As people here and there are reporting on their experiences with playing The Path, it strikes me once again how used we are to having videogames, how unsurprised we are by the fact that they get made. Having just gone through the entire production cycle of a 3D game has given me an enormous respect for game developers. The public really has no idea what an incredible achievement the creation of a game is. I think I understand why. It’s because the player is focused on what they do in the game, on their own creative activity of playing. And the better the interaction design, the less the player is going to notice it, because it will feel natural and allow them to be focused on the story, on the atmosphere.
I realize that my own experience of creating a 3d game like The Path with only 2 full time people and a handful of freelancers is on the extreme side of the spectrum. But still, as development teams get bigger and companies more corporate, their products tend to scale up accordingly. So the proportion remains intact. I tell you: the effort is monumental! If you know what goes into the production of these games, from idea development over asset creation, programming and management to marketing and distribution, each videogame is no less than a miracle!
Game developers are insane. That’s the only logical explanation I can come up with. No person in their right mind would do this to their life. Who in hell would say to his friends “Hey! I have an idea! Let’s all get together and drag these enormous rocks to the desert and pile them on top of each other to form a huge geometric shape! And let’s hire some guys to whip us in the process, so we don’t get lazy!”? Insane, I tell you.