Bugfixing is boring
So we play the game and make the list of bugs longer and then we open the editor and make the list shorter again. Etcetera. Endlessly. It’s easy. You know exactly what needs to be done. None of that vague artistic stuff that is never really finished anyway. No. Now it’s about finding the error and correcting it. It’s binary. It’s either solved or not.
I never cared much for perfection. I’m more interested in potential, in places where things can happen. Rationally I know that The Path should be as bug-free and stable as possible. But emotionally I can’t say I care much. I don’t mind when things go wrong once in a while. As long as the broad strokes are strong. But I’m afraid not everybody enjoys the aesthetics of the unfinished.