Archive for the 'Inspirations' Category

The Hallway by Miranda July

June 14th, 2009 by Auriea

not about The Path… but it could be… ;)

Reference: bedroom

May 23rd, 2009 by Michael

This is a page from a wonderful comic strip by Pieter Denys and Joël Callède called “In de Nacht – Legioen” in the Dutch translation. It inspired the design of grandmother’s bedroom.

callede_denys-in_de_nacht-1_legioen-small

by Gene Wolfe (ironically enough)

April 5th, 2009 by Auriea

Jarboe & Kris doing what they do best.

February 12th, 2009 by Auriea

THIS is what Jarboe and Kris can do for a live spoken word performance….

that performance has nothing to do with The Path. But I present it to you as it does show Jarboe’s powers of narration!++ We are trying to arrange an event where she reads Red Ridinghood to a frightened, and attentive, audience :)

MEANWHILE
you should download the first song we’ve released from what we hope will become The PATH Original! Soundtrack! Album!

It’s a little track we like to call “Safe Song.”
Listen here…
Download here…

good day.

What’s Inside A Girl?

February 5th, 2009 by Auriea

R.I.P. Lux Interior, frontman for The Cramps, who passed on this week at age 60. :(
ah, the music of my youth….

Reference: shed

February 4th, 2009 by Michael

Another image from our reference folder.


come_in_by_rosabella
come_in_by_rosabella.jpg

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Reference: red knitting

January 29th, 2009 by Michael

We have a folder of over 2 GB filled with inspirational and reference images for The Path. I thought it would be fun to share some of those images once in a while.


vincentdixon2
vincentdixon2.jpg



We didn’t keep track of where these images came from, so we can’t always credit them properly. So I’ll just add the file name.

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by Anne Carson

January 22nd, 2009 by Auriea

lest we forget

November 29th, 2008 by Auriea

definitions

An unproductive thought

November 26th, 2008 by Michael

We always insist that fnishing a project is of primordial importance. Hence our motto “It’s better to make something than nothing.” But there’s something about an unfinsihed product that has its own allure. Probably potential. Finishing things means killing that potential. This is extra meaningful in a title like The Path where imagination is a vital skill any player needs to have and use. But if half of the game plays in your imagination, why should it be finished? Is the potential not enough?

I guess the experience itself counts for something. You can’t experience potential that isn’t executed, that isn’t finished. And the effect of experience is always surprising.