Archive for December 22nd, 2008

Interactivity and horror

December 22nd, 2008 by Michael

Interactive horror is interesting. Because -at least in the way that we design games- it gaves you the freedom to tune the degree of the scariness to some extent. In a way that is fully compatible with the narrative (unlike turning the sound off on a horror movie, e.g.). There’s certain things in The Path that you can do for that extra thrill (or avoid to soothe your nerves).