Modern Day Morality Tales

October 9th, 2008 by Auriea

More than anything else we’ve ever worked on, we’ve looked to film as a source of inspiration for our work on The Path. Not so much because the game will be anything like a movie but more for some kind of contextualization. We were asking ourselves constantly: “what is horror?”, “what makes something scary” and while we have our own ideas about that it seemed a good idea (and fun also) to plunge into the long history of horror genre productions in movies. So, we’ve been watching lots of movies!

At the same time we’ve been reading up on our fairy tales, we are considering our interpretation of this story we have chosen, Little Red Ridinghood. Ultimately, fairy tales are told to teach us something. They are lessons wrapped in beautiful metaphor. In our case we hope the “telling” is something which is acted out by each player via interacting with the characters in the game. And somehow it seemed inevitable that we would tell this story through anxiousness, surreality, surprise. What is it about the horror genre that makes it particularly suitable for the telling of these kinds of tales?

A series of podcasts by Mike Dawson for his Left Field Cinema blog ties all of these considerations up nicely. You can subscribe to the podcast via iTunes or find the mp3s at his site where there are also transcripts of each episode.

He analyses films like The Exorcist, Silence of the Lambs, Friday the 13th, and Se7en to determine if they are in fact modern day fairy tales and if so in what way are they in that tradition. His conclusions are most interesting:

Morality tales can be seen as using a cowardly method of making a point; science fiction and fantasy use the method because they can make commentary on current events and climates and avoid criticism for their views by claiming that one has nothing to do with the other.

oh really? Fascinating, as we try, in our way, to make a Video Game as modern day morality tale. 😉