Forcing myself not to work

October 6th, 2008 by Michael

When looking at the game, it’s so tempting to try and fix each and every little thing that could be improved. It’s really hard to resist. “Let me just fix this little thing and get it over with. Instead of thinking about doing it every time I see it.” But I know that if I start down that path, there’s no end to it. And the game will never get finished as a result.
That’s why I make prioritized to do lists. I need to take care of the really important issues first. And at this point in the production, those are issues that can literally break the experience. Really serious bugs or logic errors. Those need to be fixed no matter how much cooler the game would look if that one particle effect was a little bit more orange…

2 Responses to “Forcing myself not to work”

  1. Emriss

    Your self restraint is appriciated.

    And if you guys earn enough money off the game, you can always keep working after release and put up patches for download!

  2. Of course, but there’s a bit of a dilemma in that: if the game isn’t good enough on release, it will never sell well enough to earn the money required for patching later. So we can’t count on this. We have to make the best game we can within our current limitations.