All characters are modelled.
All 14 characters have been modelled and are at the rigger’s to get their skeleton fitted in, and then we’ll give them skin. This is quite a monumental milestone for us because it’s been an extremely tedious and long winded process to get all those characters modelled. Especially because we were hoping to hire a professional expert for this job but all the people we tested with disappointed in one way or another. It would appear to be impossible to find somebody who combines technical skills with an artistic style that matches our work.
We really had not scheduled any time for Auriea to model all these characters but she ended up doing it anyway. And they look great!





























w00t!
I wished that those who loathe the videogame medium would have been there with you all the time in order to understand the demanding creative process behind each aspect of the final product. While sharing my views in a small debate over the emergence of video games as a medium that potentiates art expression, I realized that so many people - sophisticated people like university teachers, philosophers, among other distinguished members around the table – utterly ignored the processes behind their creation. While a great deal of people seem to understand, for instance, how hard it is for the painter to achieve a certain tone or lighting effect, according to the materials he or she uses to paint, the vast majority seem to share the preposterous opinion that videogames are simply created by computers, with the aid and guidance of the designer(s). I say the work of the authors can no longer remain clandestine.
I’m super excited!! I’ve been visiting the site every so often, and I just can’t wait!! :] Keep it up, because I’m a fan!! (Fans hate to be disappointed!!)-So don’t give up, and keep on rockin!!! :] :] Yay!
Excellent.