Factsheet
Developer:
Tale of Tales
Based in Ghent, Belgium
Founding date:
December 19, 2003
Website:
tale-of-tales.com/
Press / Business Contact:
presstot@tale-of-tales.com
Social:
twitter.com/taleoftales
facebook.com/taleoftales
Skype
Releases:
The Endless ForestBientot LétéLuxuria SuperbiaFataleSunsetVanitas
Phone:
please email
Description
Tale of Tales is a small independent studio operating out of Ghent, Belgium, lead by Auriea Harvey and Michaël Samyn. Since 2003 they have created 7 beautiful and poetic videogames such as: The Path, The Graveyard, Bientôt l'été and Luxuria Superbia. Tale of Tale's games are known for their unique style and unusual gameplay ideas. Outspoken and unafraid to thwart convention, they look forward to another 10 years of making games that have an impact on games culture and a place in players lives.History
They meetAuriea Harvey and Michael Samyn met online in 1999. Both members of an online artist collective based around a server called hell.com. From the day they met they have been collaborating. At first on website designs for clients and net artworks. Then expanding to other types of interactive projects. In 2002 they to focus entirely on videogames by founding Tale of Tales.
Tale of Tales the first 10 yearsTale of Tales started life with the design of 8, our epic, unfinished, single player PC exploration game inspired by the various versions of the folk tale, Sleeping Beauty. The Endless Forest is the second big project: an online multiplayer game. The Endless Forest was launched in September 2005 and continues to evolve. The Path was the first commercially available single player game of Tale of Tales, released in March 2009. A spiritual sequel to 8, The Path is a short horror game inspired by the tale of Little Red Ridinghood. In 2009 they also released, Fatale based on the play Salome by Oscar Wilde. Fatale explores the story of Salomé in motion and stillness. An interactive vignette much like an explorable painting. The Graveyard is quiet and short experience about death and life we released in 2008 to wide acclaim and controversy. In 2009 we also put an iphone version of The Graveyard on the AppStore. Also in 2009 they created Vanitas, a virtual box of treasures for iPad, iPhone and iPod touch. In 2012 they released Bientôt l'été, a deeply artistic game in which you take walks along a simulated beach and talk with anonymous strangers in cyberspace.
The Next 10 Years of Tale of TalesWe've also announced our next big project in development - 'SUNSET'. A vidoegame thriller which takes place in the war torn (fictional) South American metropolis of San Bavón in 1972. Also planned for the future are 'An Empty World' and 'The Book of 8'
Videos
Luxuria Superbia (People Trailer) YouTube
Bientôt l'été OFFICIAL GAMEPLAY VIDEO YouTube, Vimeo
Fatale YouTube
The Path (Lunch Trailer) YouTube
The Graveyard YouTube
Images
There are far more images available for Tale of Tales, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Awards & Recognition
- "Independent Games Festival (IGF) Nuovo Award WINNER" - Luxuria Superbia, 2014, San Francisco, CA
- "IGF nominations" - The Path, 2008 (Visual Art); The Graveyard, 2009 (Nuovo); Bientôt l'été, 2012 (Nuovo)
- "Indiecade Festival" - 2007, 2008, 2009, 2010, 2011, 2012, 2013
Selected Articles
- "Video: 'It's much easier to be original than conventional' - Tale of Tales"
- John Polson, indiegames.com - "Interview: How Tale of Tales lets creativity, collaboration rule game development"
- Christian Nutt, Gamasutra
Team & Repeating
Collaborators
Auriea Harvey
Co-founder, Director
Michael Samyn
Co-founder, Director
Laura Raines Smith
Animator, freelance
Contact
Inquiries
presstot@tale-of-tales.com
Twitter
twitter.com/taleoftales
Facebook
facebook.com/taleoftales