Thank you, alpha-players!

Michaël Samyn, August 31, 2012

So far people who have commented on the second alpha version of Bientôt l’été, agree that the game has improved since the first alpha release. So it looks like releasing early was a smart move. Many issues were caught in the first round and addressed in the second, improving the experience for all.

It’s funny how you just don’t know as a designer. You don’t know what things will work and what things won’t. Given this experience, it seems rather absurd that anyone would want to release a game without first showing it to a few friends, peers, fans. Yet this is exactly what we have done several times at Tale of Tales.

One could make a case for the purity of the expression of an artist, who should only follow his own instincts. But game development is so long and intense that even the most talented artist must stop seeing clearly after a while. Also, the decisions remain your own. Some players make suggestions, but most reports are about problems. And you have to come up with solutions. On your own.

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