Faster faster faster

Michaël Samyn, June 6, 2012

We need a faster way to create games. Or I need to become smarter to reduce the scope of the ideas I have.

It’s important to take one’s time to explore an idea thoroughly. But after a while I think myself in knots that I can’t get out of.

Long production cycles give one plenty of time to doubt everything. I’m sure this has advantages. But I wish it was an option. I wish, if only once in a while, I could make something quickly. Just act upon an idea and get it out there, and then judge whether it was any good. And move on from there.

Big productions not only tend to reduce my focus, the longer they go on the more important it becomes that they do not fail. Otherwise all the time was wasted. But that’s a stupid attitude for a creative process.

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