Exploring reality in new ways.

Michaël Samyn, May 18, 2012

I love stories. But I dislike the way they occur videogames. The only reason why I appreciate cut scenes is because they offer relief from the immense tedium of most gameplay. But I don’t like the holy grail of many an intellectual game lover either: interactive storytelling where the actions of the players change the story.

This rubs me the wrong way on a philosophical level because it puts such great value on cause and effect. And I just don’t believe that reality is so simple that it can be presented as a logical linear sequence, not without losing many aspects that I find important.

We should, on the contrary, use the unique qualities of this non-linear medium to explore the many other relationships between events, between elements, or maybe even learn to enjoy the lack of any such relationship, the lack of understanding, the joy of pure existence, with no story, no explanation, just the heartbreaking beauty of being.

There is something very moving about finding each other in a situation that we both recognize but fail to understand how it happened. Something about touching the timelessness of the cosmos, perhaps. As long as things make sense as strings of cause and effect, we are only dealing with the petty issues that occur on our human time scale. But if we abandon that, maybe we can touch a reality that exists on a much larger scale, so large that time itself becomes but a minor nuisance.

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