Unexpected awe.
Bientôt l’été is intended to be understated, silent, introverted. A quiet game that waits for you. With characters who only speak to form lines to read between. A far cry from any emotional rollercoasting. A complex game, yet simple -barren even.
It’s not that I’m not interested as a designer in spectacle, in wonder, in awe. One day I definitely want to tackle that challenge. But not this time. Bientôt l’été is dry like a good white wine.
And yet, when I walk towards the borders of the holodeck, where the sky opens up to reveal space, full of stars, I stop in my steps and stare. I was already a bit dizzy from looking at the sea, but confronted with a universe that seems to swirl around me due to the continuous rotation of the space station I am on, I can barely keep my balance. Proverbial jaw on the floor, I am moved to my core by the immensity of it all.
Marguerite Duras, whose novels inspired this game, has nothing whatsoever to do with space fantasies or even emotional spectacle. I’m not sure how I got here, but it makes sense on some level. I think this space element crept in in the aftermath of our Cncntrc prototype which, in part, dealt with cosmology. And peering at the planets through our latest geek acquisition, an Celestron AstroMaster reflector telescope, certainly contributed as well.
It’s one of those things that comes out of the marble as you keep hacking at it. It was apparently always there. I just didn’t know. And to think how difficult it would have been to try and achieve this effect on purpose!
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