Tale of Tales
Based in Ghent, Belgium

Release date:
5 November, 2013

PC / Mac
Apple AppStore


Regular Price:

PC + Mac + Linux$6.99


A simple game of touch, pleasure and joy. - - - Luxuria Superbia is a colorful, musical journey made to fill you with joy. Exciting designs explode from your touch as you glide through playful stylized flowers. It’s all about the experience and the interaction. - - - There’s twelve flower-like tunnels and a garden with a temple. In the garden, you select a flower by turning the dial. When you complete a flower the next one is unlocked. - - - A flower always starts out colorless. But when you touch it, color fills the tunnel. Stay in the glowing flower as long as possible! - - - Play slowly and gently to get a high score. Just pushing through as fast as you can will result in failure. The game wants you to take it easy and be playful. - - - The blush you cause to a flower imbues the garden too. For each flower, there’s a column in the temple. Time spent in a blooming flower makes its column grow. The garden starts blank, just like the tunnels. But over several journeys, it flourishes with color. - - - Bring color to the flowers, bring joy and beauty to the garden!


Luxuria Superbia was born out of a reasearch project, we called "Cncntrc" where we explored the intersections of spirituality, sex, and videogames. This is the first in a series of small games we hope to make on these subjects. We see the gameplay in this instance as something silly, sensual, fun, colorful and cheeky. Luxuria Superbia is also the first game that we release since compiling the Beautiful Art Program, a list of intentions for the next ten years of our creative productivity, with an explicit focus on joy and beauty. http://Tale-of-Tales.com/tales/BAP.html


  • Stimulating fun that brings you an experience of joy and happiness.
  • Dynamic music by Walter Hus responds to your every touch.
  • Playful, sensual interaction with lush colorful levels.
  • The game engages with you –alone or with a friend– as an encouraging partner.


Luxuria Superbia launch trailer YouTube, Vimeo

Luxuria Superbia play trailer YouTube, Vimeo

Luxuria Superbia people trailer YouTube, Vimeo

People Playing Luxuria Superbia (IndieCade 2013) YouTube, Vimeo

Luxuria Superbia (pre-release teaser trailer) Vimeo

Awards & Recognition

    • "Independent Games Festival (IGF) Nuovo Award" San Francisco, CA, 2014
    • "GameCity8 Festival" Nottingham, October 22, 2013
    • "IndieCade International Festival (Award Nominee)" Los Angeles, October 3-6, 2013
    • "IndieCade Showcase @ E3" Los Angeles, June 11-13, 2013

    Selected Articles

      • "It could easily have been some intellectual erotic essay, some lofty treatise on libidinous imagery. It isn't, it's fun, and challenging and kind of raunchy."
        - Keith Stuart, The Guardian
      • "Luxuria Superbia is a bright, vibrant game that will make you smile as much as it will make you blush."
        - Andrew Webster, The Verge
      • "Like many a human partner, it offers very little explicit instruction on how it wants to be caressed, but plenty of feedback to learn from."
        - Leigh Alexander, Slate
      • "For the mature gamer, Luxuria Superbia is going to stick in the mind for a while to come. It’s a delightfully original tale."
        - Jennifer Allen, 148Apps
      • "Luxuria Superbia sounds bewitching, mostly because it is."
        - Jennifer Allen, 148Apps (includes interview with links and inspirations)
      • "What if Georgia O’Keefe and Claude Monet had a videogame love-child?”"
        - Chris Bateman, ihobo
      • "I really like Luxuria Superbia, even though I can't quite nail down why."
        - Andy Chalk, The Escapist
      • "On the face of it, Luxuria Superbia is an abstract, flower-themed game that involves venturing through a tunnel. To actually play it, however, affords a much more tactile and sensual experience."
        - Kris Ligman, Gamasutra (interview)
      • "Luxuria Superbia’s subversion is to present an easily obtainable objective, but to reward delayed gratification."
        - James Carter, Cane and Rinse
      • "It’s fantastic for both of you."
        - Chris Priestman, IndieStatik
      • "a game crafted by Tale of Tales isn’t about clear endings or high scores, it’s about the journey a user pursues."
        - Bogar Alonso, The Creators Project (interview)
      • "Salacious, risqué, and brimming with provocative insinuation, Luxuria Superbia is a tongue-in-cheek transgression that preys on the player's lust and voracity towards the sensual and intimate. Its witty prose, luscious hues, voluptuous forms and arousing descants are an assurance that the fallacy that are video games has at long last come into flower."
        - Bruno de Figueiredo, Facebook
      • "For the mature gamer, Luxuria Superbia is going to stick in the mind for a while to come. It’s a delightfully original tale."
        - Jennifer Allen, 148Apps

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      About Tale of Tales

      Tale of Tales is a wife and husband team of artists working out of their home in Ghent, Belgium. They have released 8 videogames in the past 12 years: The Endless Forest, The Graveyard, The Path, Fatale:Exploring Salomé, Vanitas, Bientôt l'été, Luxuria Superbia and Sunset. Tale of Tale's games are known for their unique style and unusual gameplay ideas which have had an impact on Indie Games history and their players. Auriea Harvey and Michaël Samyn have devoted their lives to the exploration of computer technology as an artistic medium. They are currently working on Cathedral-in-the-Clouds, a VR and cross media project, an attempt to offer spiritual contemplation to the digital age, inspired by Old Master art and Christian mythology.

      More information
      More information on Tale of Tales, our logo & relevant media are available here.

      Luxuria Superbia Credits

      Michael Samyn
      Game Designer, Director, Tale of Tales

      Auriea Harvey
      Game Designer, Director, Tale of Tales

      Walter Hus