Scheduling blues.

Michaël Samyn, September 11, 2012

No matter how generous I make my schedules, I always seem to lag behind. There’s always things that take longer than expected. And new things pop up all the time.

It’s making me nervous. I want to finish this thing already and get it out there. But when I play a test build, despite the numerous little issues, I become mesmerized. And I feel that Bientôt l’été deserves to be polished well. I need to be patient and take my time with it. So that this time I don’t release a game with a five page list of unfinished tasks and removed features.

I don’t expect Bientôt l’été to be a smash hit. But I think it’s going to be around for a while. And if it is, I want it to be solid. I want it to be exactly right, and finished properly. So that I don’t need to be embarrassed about this or the other clumsily implemented feature some years from now.

I had hoped to release Bientôt l’été in October. But that is not going to happen. November is more likely. Unless I decide it would make a nice Christmas gift.

In January we’re starting a new project. And shifting gears on one that is already running in the background. But there’s plenty of time until then.

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