Moderato Cantabile

Michaël Samyn, June 17, 2012

The earliest ideas for Bientôt l’été were not based on any specific novel, but inspired but a certain atmosphere that is present in much of Marguerite Duras’ work. Above all, it was this atmosphere that I wanted to capture in a videogame. When starting the research for the game, we were quickly attracted to the setting and the main characters of Moderato Cantabile as a starting point for Bientôt l’été.

In a small industrial town on the North Atlantic coast of France, a murder has happened, interrupting the piano lesson of the son of Anne Desbaresdes, the wife of the local factory owner. A man has killed his lover in a café. Mrs Desbaresdes joins the crowd to see the murderer embracing his victim on the floor before the police take him away.

The subsequent days, Anne Desbaresdes strays from her usual walks with her child, to visit the place of the crime. She meets a factory worker, Chauvin, who seems to share her fascination with the event. Together they speculate about the reasons for the crime and the possible events that might have lead up to this desperate act, while discovering a taste for the wine served in the café.

Over the course of their meetings, the reader increasingly gets the impression that Desbaresdes and Chauvin are no longer talking about the strangers involved in the incident, but about themselves. It is never explicitly said, but somehow, in between the lines, one senses a sort of falling in love happening.

I grew up in the province of Belgium closest to the sea. My grandfather lived at the seaside, in the dunes, and we visited often. The long sandy beach of Belgium is a major attraction for spending leisure time. This has given me a fondness for the seaside that resurfaces when I read Duras, who lived on the beach of Trouville-sur-Mer for many years.

The sea is an important theme in her work. But also the socio-historical context. Seaside towns only started emerging at the end of the 19th century, because the water and the air were considered healthy. So they have always been places of leisure. Their earliest architecture is the Belle Époque and Victorian style so typical for the pass times of the well to do. Every seaside resort has a casino, for instance. And a seaside casino is another recurring theme in Duras’ work.

The situation of sitting at a café table, talking and drinking, is copied almost literally in Bientôt l’été. This is exactly what you do in the multiplayer part of the game. Not that there’s any chat. You find things to say on the beach. And you don’t know who your partner is (unless you use the special private mode and arrange to meet a friend). Your partner will always be displayed as the other character, regardless of their choice. So if you play the woman, they will be portrayed as the man. Because that’s how the story goes.

You talk, you drink, you smoke, you listen to music. and then, inevitably, there is nothing more to say.

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