Content.

Michaël Samyn, November 8, 2012

I am very concerned with the experience that players of Bientôt l’été will have. How the game makes them feel. What it makes them think. It’s delightful to hear that it inspires them. That they find meaning and value in the piece.

But I am also concerned with the creation itself. With Homme and Femme, the characters we created for players to use as avatars. With the buildings, the places, the objects. I care about them. To me, somehow, they exist. Even when nobody is playing the game, they are still there in the data, on the hard drive, in the uninstalled archive, in the source code, in the meshes and the textures.

They were created and now they exist. And I want the players to care about them too. Not just about their own experience. But also about these creatures, these places, these objects. Not just as metaphors or symbols or means to an end, tools for pleasure, beautiful, perhaps. But as things that really exist, that have a presence. Things that deserve our concerned thoughts, our care.

They have become part of the world. And now we have to care about them.

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